nuclide/base/modelsrc/b_portal.map
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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{
"spawnflags" "0"
"classname" "worldspawn"
"wad" "C:\Games\Quake\gmapn\fte.wad"
{
( -8 64 -80 ) ( -8 64 -64 ) ( -8 -0 -80 ) nodraw -64 64 180 1 -1
( -64 64 -80 ) ( -0 64 -80 ) ( -64 64 -64 ) nodraw 0 64 -180 1 -1
( -64 64 -64 ) ( -64 -0 -64 ) ( -0 64 -64 ) nodraw 64 0 90 1 1
( -0 -0 -64 ) ( -0 64 -64 ) ( -0 -0 -80 ) warpzone 64 64 0 1 1
( -0 -64 -64 ) ( -0 -64 -80 ) ( -64 -64 -64 ) nodraw 0 64 -180 1 -1
( -0 -0 64 ) ( -64 -0 64 ) ( -0 64 64 ) nodraw 64 0 90 1 1
}
}