VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
630 B
630 B
Material Command List
vmap_backmaterial
Syntax
vmap_backMaterial <material>
Overview
This allows a brush surface to use a different material when you are inside it looking out.
By way of example, this would allow a water brush (or other) surfaces to have a different sort order or appearance when seen from the inside.
vmap_backMaterial only works on brush faces. For this reason, it is often deprecated in favor of using [vmap_cloneMaterial](@ref vmap_cloneMaterial) where the target material contains [vmap_invert](@ref vmap_invert).
It can still be useful as a kind of shorthand.