Fixed some collision issue with some surfaces caused by static breaking points
86 lines
2.7 KiB
C
86 lines
2.7 KiB
C
/*
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OpenCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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int iTotalPenetrations;
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void TraceAttack_FireSingle( vector vPos, vector vAngle ) {
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static void TraceAttack_Penetrate( vector vPos, vector vAngle ) {
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if ( iTotalPenetrations > 0 ) {
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return;
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}
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TraceAttack_FireSingle( vPos, vAngle );
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iTotalPenetrations++;
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}
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traceline( vPos, vPos + ( vAngle * 2048 ), MOVE_HITMODEL, self);
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if (trace_fraction != 1.0) {
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if ( trace_ent.takedamage == DAMAGE_YES ) {
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Damage_Apply( trace_ent, self, wptTable[ self.weapon ].iDamage, trace_endpos );
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}
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if ( trace_ent.iBleeds == TRUE ) {
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Effect_Impact( IMPACT_FLESH, trace_endpos, trace_plane_normal );
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} else {
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string sTexture = getsurfacetexture( trace_ent, getsurfacenearpoint( trace_ent, trace_endpos ) );
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switch( (float)hash_get( hashMaterials, sTexture ) ) {
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case 'G':
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case 'V':
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Effect_Impact( IMPACT_METAL, trace_endpos, trace_plane_normal );
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TraceAttack_Penetrate( trace_endpos + ( v_forward * 2 ), vAngle );
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break;
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case 'M':
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case 'P':
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Effect_Impact( IMPACT_METAL, trace_endpos, trace_plane_normal );
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break;
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case 'D':
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case 'W':
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Effect_Impact( IMPACT_WOOD, trace_endpos, trace_plane_normal );
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TraceAttack_Penetrate( trace_endpos + ( v_forward * 2 ), vAngle );
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break;
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case 'Y':
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Effect_Impact( IMPACT_GLASS, trace_endpos, trace_plane_normal );
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break;
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case 'N':
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TraceAttack_Penetrate( trace_endpos + ( v_forward * 2 ), vAngle );
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Effect_Impact( IMPACT_DEFAULT, trace_endpos, trace_plane_normal );
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break;
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case 'T':
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default:
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Effect_Impact( IMPACT_DEFAULT, trace_endpos, trace_plane_normal );
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break;
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}
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}
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}
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}
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void TraceAttack_FireBullets( int iShots, vector vPos ) {
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vector vDir;
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makevectors(self.v_angle);
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while ( iShots > 0) {
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iTotalPenetrations = 0;
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vDir = aim( self, 100000 ) + Math_CRandom()*self.fAccuracy*v_right + Math_CRandom()*self.fAccuracy*v_up;
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TraceAttack_FireSingle( vPos, vDir );
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iShots--;
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}
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dprint( sprintf( "[DEBUG] ACCURACY: %f, %d %d %d\n", self.fAccuracy, vDir_x, vDir_y, vDir_z ));
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}
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