nuclide/Source/Server/FuncBuyZone.c

98 lines
2.3 KiB
C

/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
func_buyzone_touch
=================
*/
void func_buyzone_touch( void ) {
if( ( other.classname == "player" ) && ( other.team == self.team ) ) {
other.fInBuyZone = TRUE; // Note: this will be cleared every frame inside SV_RunClientCommand
}
}
/*
=================
SPAWN: func_buyzone
Entry function for the buyzone area-markings.
=================
*/
void func_buyzone( void ) {
self.angles = '0 0 0';
self.movetype = MOVETYPE_NONE;
self.solid = SOLID_TRIGGER;
if ( self.model ) {
setmodel( self, self.model );
} else {
self.mins = '-128 -128 -36';
self.maxs = '128 128 36';
setsize( self, self.mins, self.maxs );
}
self.model = 0;
self.touch = func_buyzone_touch;
iBuyZones++;
}
/*
=================
Game_CreateBuyZones
Called by StartFrame if we somehow got no buy zones
=================
*/
void Game_CreateBuyZones( void ) {
entity eFind;
entity eOld;
if ( iBuyRestriction == BUY_T || iBuyRestriction == BUY_BOTH ) {
eFind = findchain( classname, "info_player_deathmatch" );
eOld = self;
while ( eFind ) {
entity eBuyZoneT = spawn();
setorigin( eBuyZoneT, eFind.origin );
self = eBuyZoneT;
func_buyzone();
self.team = TEAM_T;
eFind = eFind.chain;
}
self = eOld;
}
if ( iBuyRestriction == BUY_CT || iBuyRestriction == BUY_BOTH ) {
eFind = findchain( classname, "info_player_start" );
eOld = self;
while ( eFind ) {
entity eBuyZoneCT = spawn();
setorigin( eBuyZoneCT, eFind.origin );
self = eBuyZoneCT;
func_buyzone();
self.team = TEAM_CT;
eFind = eFind.chain;
}
self = eOld;
}
}