98 lines
2.3 KiB
C
98 lines
2.3 KiB
C
/*
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OpenCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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=================
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func_buyzone_touch
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=================
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*/
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void func_buyzone_touch( void ) {
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if( ( other.classname == "player" ) && ( other.team == self.team ) ) {
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other.fInBuyZone = TRUE; // Note: this will be cleared every frame inside SV_RunClientCommand
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}
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}
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/*
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=================
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SPAWN: func_buyzone
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Entry function for the buyzone area-markings.
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=================
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*/
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void func_buyzone( void ) {
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self.angles = '0 0 0';
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_TRIGGER;
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if ( self.model ) {
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setmodel( self, self.model );
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} else {
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self.mins = '-128 -128 -36';
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self.maxs = '128 128 36';
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setsize( self, self.mins, self.maxs );
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}
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self.model = 0;
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self.touch = func_buyzone_touch;
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iBuyZones++;
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}
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/*
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=================
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Game_CreateBuyZones
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Called by StartFrame if we somehow got no buy zones
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=================
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*/
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void Game_CreateBuyZones( void ) {
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entity eFind;
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entity eOld;
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if ( iBuyRestriction == BUY_T || iBuyRestriction == BUY_BOTH ) {
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eFind = findchain( classname, "info_player_deathmatch" );
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eOld = self;
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while ( eFind ) {
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entity eBuyZoneT = spawn();
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setorigin( eBuyZoneT, eFind.origin );
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self = eBuyZoneT;
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func_buyzone();
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self.team = TEAM_T;
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eFind = eFind.chain;
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}
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self = eOld;
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}
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if ( iBuyRestriction == BUY_CT || iBuyRestriction == BUY_BOTH ) {
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eFind = findchain( classname, "info_player_start" );
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eOld = self;
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while ( eFind ) {
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entity eBuyZoneCT = spawn();
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setorigin( eBuyZoneCT, eFind.origin );
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self = eBuyZoneCT;
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func_buyzone();
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self.team = TEAM_CT;
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eFind = eFind.chain;
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}
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self = eOld;
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}
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}
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