nuclide/Source/server
2019-08-07 00:20:42 -07:00
..
cstrike Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00
rewolf - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
scihunt Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
valve Basic player animation code for Valve/Scihunt/Rewolf 2019-08-06 22:57:18 -07:00
client.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
cstrike.src File tree structure rearrangements. Getting rid of binary pk3 files. 2019-03-13 16:48:58 +01:00
defs.h - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
entry.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
flashlight.c Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
footsteps.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
Makefile Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
rewolf.src Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
scihunt.src Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
server.c Valve progs boots now. 2019-01-21 03:00:14 +01:00
spawn.c January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it. 2019-01-29 03:40:14 +01:00
traceattack.c env_glow: Moved to clientside, added some fancyness to it. 2019-03-26 14:37:34 +01:00
valve.src Moved weapon specific animation code to the respective weapon files for FreeHL 2019-08-07 00:20:42 -07:00
vox.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00