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cstrike
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
rewolf
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- Added Rewolf decore_* entities from the demo
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2019-03-19 20:01:24 +01:00 |
scihunt
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
valve
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Basic player animation code for Valve/Scihunt/Rewolf
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2019-08-06 22:57:18 -07:00 |
chat.c
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
cstrike.src
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
damage.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
defs.h
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Added cvar zoom_sensitivity (Default 1).
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2019-03-31 20:52:22 +02:00 |
entities.c
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Fix damage overlay for splitscreen games
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2019-03-12 01:22:50 +01:00 |
entry.c
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Basic player animation code for Valve/Scihunt/Rewolf
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2019-08-06 22:57:18 -07:00 |
events.c
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File tree structure rearrangements. Getting rid of binary pk3 files.
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2019-03-13 16:48:58 +01:00 |
Makefile
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Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
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2019-01-19 05:50:25 +01:00 |
player.c
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cl_radar 2, map overview player visibility improvements
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2019-03-24 19:37:48 +01:00 |
predict.c
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env_glow: Moved to clientside, added some fancyness to it.
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2019-03-26 14:37:34 +01:00 |
rewolf.src
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
scihunt.src
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
sound.c
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
text.c
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Cleanup: Change instances of _x to [0], y to [1] and z to [2]
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2019-03-13 22:03:57 +01:00 |
util.c
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Valve progs boots now.
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2019-01-21 03:00:14 +01:00 |
valve.src
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
vgui.cpp
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Initial commit of the new VGUI replacement code. This dates back to the days
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2019-08-03 10:40:34 -07:00 |
view.c
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env_glow: Moved to clientside, added some fancyness to it.
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2019-03-26 14:37:34 +01:00 |
voice.c
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January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
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2019-01-29 03:40:14 +01:00 |