nuclide/Source/gs-entbase/server/stubs.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

55 lines
895 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class info_null
{
void() info_null;
};
void info_null :: info_null ( void )
{
remove( self );
}
class info_notnull
{
void() info_notnull;
};
void info_notnull :: info_notnull ( void )
{
}
CLASSEXPORT( info_node, info_notnull )
CLASSEXPORT( info_target, info_notnull )
/*class CSuit : CBaseTrigger
{
void CSuit;
virtual void() Trigger;
};
void CSuit :: Trigger ( void )
{
CBaseTrigger::UseTargets();
remove( self );
}
void CSuit :: CSuit ( void )
{
CBaseTrigger::CBaseTrigger();
solid = SOLID_TRIGGER;
model = "models/w_suit.mdl";
precache_model( model );
setmodel( this, model );
touch = Trigger;
}
SPAWNEXPORT item_suit ( void ) { spawnfunc_CSuit(); }
SPAWNEXPORT world_items ( void ) { spawnfunc_CSuit(); }*/