nuclide/Source/gs-entbase/server/func_wall_toggle.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

45 lines
741 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enumflags
{
FTW_STARTHIDDEN
};
class func_wall_toggle:CBaseTrigger
{
void() func_wall_toggle;
virtual void() Trigger;
};
void func_wall_toggle::func_wall_toggle(void)
{
precache_model(model);
//angles = '0 0 0';
movetype = MOVETYPE_PUSH;
solid = SOLID_BSP;
setmodel(this, model);
CBaseTrigger::CBaseTrigger();
if (spawnflags & FTW_STARTHIDDEN) {
Trigger();
}
}
void func_wall_toggle::Trigger(void)
{
if (solid == SOLID_BSP) {
solid = SOLID_NOT;
modelindex = 0;
model = "";
} else {
solid = SOLID_BSP;
model = m_oldModel;
setmodel(this, model);
}
}