nuclide/Source/gs-entbase/server/func_illusionary.cpp
Marco Hladik 5fa7002844 - Added everything needed for networked sprays
- Switched to custom pmove code (early, WIP) instead of the engine one, again
- Made nightvision compatible with splitscreen modes
- Player animation fixes
- Prediction fixes
- Fixed radius damage, so grenades and bombs should apply proper damage now
- Added func_wall_toggle
- Small entity fixes
2019-01-03 02:26:39 +01:00

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591 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class func_illusionary : CBaseEntity
{
virtual void() Use;
};
void func_illusionary :: func_illusionary ( void )
{
CBaseEntity::CBaseEntity();
precache_model( model );
//angles = '0 0 0';
movetype = MOVETYPE_PUSH;
solid = SOLID_NOT;
setmodel( this, model );
// FIXME: Add support for (skin) -1 = Empty, -7 = Volumetric light
if (skin < 0 ) {
skin = 0;
}
}
void func_illusionary :: Use ( void )
{
skin = 1 - skin;
}