Added support for respawns of map entities Started redoing hostages... they don't have any animations right now. Don't be surprised. Moved most/if-not-all CS specific entities into their own class files
23 lines
414 B
C
23 lines
414 B
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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#define GS_DEVELOPER
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.float gflags;
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enumflags
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{
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GF_CANRESPAWN,
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GF_USE_RELEASED,
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GF_IN_VEHICLE,
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GF_FROZEN,
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GF_SEMI_TOGGLED
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};
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void Effect_CreateSpark(vector pos, vector ang);
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void Effect_BreakModel(vector mins, vector maxs,vector vel, float mat);
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