nuclide/Source/shared
2019-08-19 02:46:43 -07:00
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cstrike Fixed 'use' behaviour across FreeHL and FreeCS, fixing chargers and whatnot. Cleaned up old usage of FL_USERELEASED too. Changed FL_FLASHLIGHT to its bit. 2019-08-18 12:01:01 -07:00
scihunt Networked ammo variables now predicted 2019-08-19 02:04:35 -07:00
valve Added WEAPON_SHOTGUN shell loading and pumping sounds 2019-08-19 02:43:45 -07:00
decals.c Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow. 2019-08-14 02:43:43 -07:00
decals.h Client: We're now reading skyname and setting the skybox (with fallback) in CSQC. Much rejoice 2019-03-14 20:13:02 +01:00
effects.c env_glow: added "shader" keyword to be used instead of a sprite model 2019-03-27 21:50:18 +01:00
pmove.c ITEM_LONGJUMP: Cancel out any other velocity on the player as it's clearly too much 2019-08-19 02:46:43 -07:00
spraylogo.cpp Initial commit of the new VGUI replacement code. This dates back to the days 2019-08-03 10:40:34 -07:00