- Added early Rewolf Health/Armor HUD variants - Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf - Fixed some skybox behaviour to only apply to BSP30 - Changed the env_message and game_text display to use "creditsfont" instead of the conchars - Tweaked damage radius and prediction for some entities and weapons - Added world_items - Added item_healthkit - Added item_battery - Fixed level transition logic - impulse 101 now fills up health and armor/suit in mod valve - Some tweaks to Damage_Apply so that healing can be performed without funky visuals - Added stub monsters for valve/rewolf that'll soon support scripted sequences - Tweaked chat system to get rid of quotation marks around messages - Added support for changing the window caption to reflect the mod you're playing - Lots of small little things in terms of cleanup
31 lines
495 B
C++
31 lines
495 B
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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class info_null
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{
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void() info_null;
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};
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void info_null::info_null(void)
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{
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remove( self );
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}
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class info_notnull:CBaseTrigger
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{
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void() info_notnull;
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};
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void info_notnull::info_notnull(void)
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{
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CBaseTrigger::CBaseTrigger();
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}
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CLASSEXPORT(info_node, info_notnull)
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CLASSEXPORT(info_target, info_notnull)
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CLASSEXPORT(env_sound, info_null)
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