nuclide/Source/gs-entbase/server/stubs.cpp
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00

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C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class info_null
{
void() info_null;
};
void info_null::info_null(void)
{
remove( self );
}
class info_notnull:CBaseTrigger
{
void() info_notnull;
};
void info_notnull::info_notnull(void)
{
CBaseTrigger::CBaseTrigger();
}
CLASSEXPORT(info_node, info_notnull)
CLASSEXPORT(info_target, info_notnull)
CLASSEXPORT(env_sound, info_null)