nuclide/Source/gs-entbase/server/func_wall.cpp
Marco Hladik 9ce909e291 - Added Rewolf decore_* entities from the demo
- Added early Rewolf Health/Armor HUD variants
- Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf
- Fixed some skybox behaviour to only apply to BSP30
- Changed the env_message and game_text display to use "creditsfont" instead of the conchars
- Tweaked damage radius and prediction for some entities and weapons
- Added world_items
- Added item_healthkit
- Added item_battery
- Fixed level transition logic
- impulse 101 now fills up health and armor/suit in mod valve
- Some tweaks to Damage_Apply so that healing can be performed without funky visuals
- Added stub monsters for valve/rewolf that'll soon support scripted sequences
- Tweaked chat system to get rid of quotation marks around messages
- Added support for changing the window caption to reflect the mod you're playing
- Lots of small little things in terms of cleanup
2019-03-19 20:01:24 +01:00

29 lines
490 B
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
class func_wall : CBaseTrigger
{
void() func_wall;
virtual void() Trigger;
};
void func_wall :: func_wall ( void )
{
precache_model( model );
//angles = '0 0 0';
movetype = MOVETYPE_PUSH;
solid = SOLID_BSP;
setmodel( this, model );
CBaseTrigger::CBaseTrigger();
}
void func_wall :: Trigger ( void )
{
frame = 1 - frame;
}