nuclide/Source/Client/VGUIScoreboard.c
Marco Hladik b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00

144 lines
5.2 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "VGUI.h"
string sScoreTeams[4] = {
"Spectator",
"Terrorists",
"CT Forces",
"VIP",
};
// This is seperated from the other VGUI stuff so we can check scores while buying and whatnot
int iShowScores;
void VGUI_Scores_AlignedText( vector vPos, string sText, vector vSize, vector vColor ) {
vPos_x -= stringwidth( sText, FALSE, vSize );
drawstring( vPos, sText, vSize, vColor, 1, 0 );
}
vector VGUI_Scores_DrawTeam( vector vPos, float fTeam ) {
vector vColor;
// Preserve the old vector so we can draw the amount of players per team later on
vector vNewPos = vPos;
int iPlayerCount = 0;
vNewPos += '0 32';
// Player loop, this one goes through ALL players but only prints the one from fTeam
for ( int i = -1; i > -32; i-- ) {
if ( stof( getplayerkeyvalue( i, "*team" ) ) == fTeam ) {
if ( getplayerkeyvalue( i, "name" ) ) {
vColor = HUD_GetChatColor( fTeam );
if ( getplayerkeyvalue( i, "name" ) == getplayerkeyvalue( player_localnum, "name" ) ) {
drawfill( vNewPos + '19 -2', '493 14', vColor, VGUI_WINDOW_BGALPHA, DRAWFLAG_ADDITIVE );
vColor = '1 1 1';
}
if ( getplayerkeyvalue( i, "*dead" ) == "1" ) {
drawstring( vNewPos + '38 0', sprintf( "%s [DEAD]", getplayerkeyvalue( i, "name" ) ), '8 8 0', vColor, 1, 0 );
} else if ( getplayerkeyvalue( i, "*dead" ) == "2" ) {
drawstring( vNewPos + '38 0', sprintf( "%s [VIP]", getplayerkeyvalue( i, "name" ) ), '8 8 0', vColor, 1, 0 );
} else {
drawstring( vNewPos + '38 0', getplayerkeyvalue( i, "name" ), '8 8 0', vColor, 1, 0 );
}
// Spectators don't have stats worth caring about
if ( fTeam != TEAM_SPECTATOR ) {
VGUI_Scores_AlignedText( vNewPos + '320 0', getplayerkeyvalue( i, INFOKEY_P_FRAGS ), '8 8 0', vColor );
VGUI_Scores_AlignedText( vNewPos + '384 0', getplayerkeyvalue( i, "*deaths" ), '8 8 0', vColor );
}
VGUI_Scores_AlignedText( vNewPos + '456 0', getplayerkeyvalue( i, INFOKEY_P_PING ), '8 8 0', vColor );
if ( getplayerkeyvalue( i, INFOKEY_P_VOIPSPEAKING ) == "0" ) {
VGUI_Scores_AlignedText( vNewPos + '508 0', "N", '8 8 0', '1 1 1' );
} else {
VGUI_Scores_AlignedText( vNewPos + '508 0', "Y", '8 8 0', '1 1 1' );
}
vNewPos += '0 14';
iPlayerCount++;
}
}
}
// Reset in case it was changed
vColor = HUD_GetChatColor( fTeam );
// If we've got no spectators, don't draw them.
if ( ( fTeam != TEAM_SPECTATOR ) || ( fTeam == TEAM_SPECTATOR && iPlayerCount > 0 ) ) {
// The name/title of the team
drawstring( vPos + '24 0', sScoreTeams[ fTeam ], '16 16 0', vColor, 1, 0 );
drawline( 1.0, vPos + '19 24', vPos + '512 24 0', vColor, 1, 0 );
// Draw the amount of rounds we've von
if ( fTeam == TEAM_CT ) {
VGUI_Scores_AlignedText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_CT ) ), '16 16 0', vColor );
} else if ( fTeam == TEAM_T ) {
VGUI_Scores_AlignedText( vPos + '320 0', sprintf( "%i", getstati( STAT_WON_T ) ), '16 16 0', vColor );
}
// Now we know the playercount, so let's calculate the position next to the Teamname String and print it
vector vCountPos = vPos + '24 6';
vCountPos_x += stringwidth( sScoreTeams[ fTeam ], FALSE, '16 16 0' ) + 8;
drawstring( vCountPos, sprintf( "(%i players)", iPlayerCount ), '8 8 0', vColor, 1, 0 );
}
return vNewPos + '0 24';
}
void VGUI_Scores_Show( void ) {
vector vMainPos;
vector v1, v2, v3;
vector vSize = '540 500';
vMainPos_x = ( vVideoResolution_x / 2 ) - (vSize_x / 2);
vMainPos_y = ( vVideoResolution_y / 2 ) - (vSize_y / 2);
// Draw the background
drawfill( vMainPos, vSize - '1 1 0', VGUI_WINDOW_BGCOLOR, VGUI_WINDOW_BGALPHA );
// Draw the outline START
v1_x = vMainPos_x + vSize_x;
v1_y = vMainPos_y;
drawline( 1.0, vMainPos - '1 0 0', v1, '0.75 0.75 0.75', 0.5, DRAWFLAG_ADDITIVE );
v2_x = vMainPos_x;
v2_y = vMainPos_y + vSize_y;
drawline( 1.0, vMainPos, v2, '0.75 0.75 0.75', 0.5, DRAWFLAG_ADDITIVE );
v3 = vMainPos + vSize;
drawline( 1.0, v1, v3, '0.75 0.75 0.75', 0.5, DRAWFLAG_ADDITIVE );
drawline( 1.0, v2, v3, '0.75 0.75 0.75', 0.5, DRAWFLAG_ADDITIVE );
// Draw the outline END
// Server title
drawstring( vMainPos + '24 13', serverkey( "hostname" ), '16 16 0', VGUI_WINDOW_FGCOLOR, 1, 0 );
// Tabs like Score, Ping etc.
drawstring( vMainPos + '280 32', "SCORE DEATHS LATENCY VOICE", '8 8 0', VGUI_WINDOW_FGCOLOR, 1, 0 );
vector vOffset = VGUI_Scores_DrawTeam( vMainPos + '0 50', TEAM_CT );
vOffset = VGUI_Scores_DrawTeam( vOffset, TEAM_T );
vOffset = VGUI_Scores_DrawTeam( vOffset, 0 );
}