Added orbituaries Added monetary rewards for objectives Fixed weapons not switching/drawing after buying new ones Added $16.000 salary cap Fixed func_breakables always starting with 100HP Fixed something about the doors Fixed the Buymenu Exit button trying to buy ammunition Fixed spawning behaviour between switching teams and modes Fixed VIPs being able to switch teams midsession Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
266 lines
8.1 KiB
C
266 lines
8.1 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "VGUI.h"
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vguiweapon_t vguiWeaponTable[ CS_WEAPON_COUNT ] = {
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{ "None", "" },
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{ "Knife", "" },
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{ "H&K USP .45 Tactical", "gfx/vgui/640_usp" },
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{ "Glock18 Select Fire", "gfx/vgui/640_glock18" },
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{ "Desert Eagle .50AE", "gfx/vgui/640_deagle" },
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{ "SIG P228", "gfx/vgui/640_p228" },
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{ "Dual Beretta 96G Elite", "gfx/vgui/640_elite" },
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{ "FN Five-Seven", "gfx/vgui/640_fiveseven" },
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{ "Benelli M3 Super90", "gfx/vgui/640_m3" },
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{ "Benelli XM1014", "gfx/vgui/640_xm1014" },
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{ "H&K MP5-Navy", "gfx/vgui/640_mp5" },
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{ "FN P90", "gfx/vgui/640_p90" },
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{ "H&K UMP45", "gfx/vgui/640_ump45" },
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{ "Ingram MAC-10", "gfx/vgui/640_mac10" },
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{ "Steyr Tactical Machine Pistol", "gfx/vgui/640_tmp" },
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{ "AK-47", "gfx/vgui/640_ak47" },
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{ "Sig SG-552 Commando", "gfx/vgui/640_sg552" },
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{ "Colt M4A1 Carbine", "gfx/vgui/640_m4a1" },
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{ "Steyr Aug", "gfx/vgui/640_aug" },
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{ "Steyr Scout", "gfx/vgui/640_scout" },
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{ "AI Arctic Warfare/Magnum", "gfx/vgui/640_awp" },
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{ "H&K G3/SG-1 Sniper Rifle", "gfx/vgui/640_g3sg1" },
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{ "Sig SG-550 Sniper", "gfx/vgui/640_sg550" },
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{ "FN M249 Para", "gfx/vgui/640_m249" }
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};
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// TODO: Clean this up
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void VGUI_BuyMenu_Main( vector vPos ) {
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static void BuyMenu_Main_1( void ) {
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fVGUI_Display = VGUI_BM_HANDGUNS;
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}
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static void BuyMenu_Main_2( void ) {
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fVGUI_Display = VGUI_BM_SHOTGUNS;
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}
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static void BuyMenu_Main_3( void ) {
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fVGUI_Display = VGUI_BM_SMG;
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}
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static void BuyMenu_Main_4( void ) {
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fVGUI_Display = VGUI_BM_RIFLES;
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}
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static void BuyMenu_Main_5( void ) {
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fVGUI_Display = VGUI_BM_MGS;
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}
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static void BuyMenu_Main_6( void ) {
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sendevent( "GamePlayerBuyAmmo", "f", 0 );
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fVGUI_Display = VGUI_NONE;
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}
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static void BuyMenu_Main_7( void ) {
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sendevent( "GamePlayerBuyAmmo", "f", 1 );
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fVGUI_Display = VGUI_NONE;
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}
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static void BuyMenu_Main_8( void ) {
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fVGUI_Display = VGUI_BM_EQUIPMENT;
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}
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static void BuyMenu_Main_9( void ) {
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fVGUI_Display = VGUI_NONE;
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}
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VGUI_Button( "Handguns", BuyMenu_Main_1, vPos + '16 116 0', '180 24 0' );
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VGUI_Button( "Shotguns", BuyMenu_Main_2, vPos + '16 148 0', '180 24 0' );
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VGUI_Button( "SMGs", BuyMenu_Main_3, vPos + '16 180 0', '180 24 0' );
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VGUI_Button( "Rifles", BuyMenu_Main_4, vPos + '16 212 0', '180 24 0' );
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VGUI_Button( "Machine Gun", BuyMenu_Main_5, vPos + '16 244 0', '180 24 0' );
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VGUI_Button( "Primary Ammo", BuyMenu_Main_6, vPos + '16 308 0', '180 24 0' );
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VGUI_Button( "Secondary Ammo", BuyMenu_Main_7, vPos + '16 340 0', '180 24 0' );
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VGUI_Button( "Equipment", BuyMenu_Main_8, vPos + '16 372 0', '180 24 0' );
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VGUI_Button( "Exit", BuyMenu_Main_9, vPos + '16 440 0', '180 24 0' );
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}
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void VGUI_BuyMenu_Back( void ) {
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fVGUI_Display = VGUI_BM_MAIN;
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}
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/*
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====================
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VGUI_BuyMenu_BuyWeapon
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This is kinda ugly, but it will work for now
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====================
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*/
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float iLastSelected;
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void VGUI_BuyMenu_BuyWeapon( void ) {
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if( iLastSelected ) {
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sendevent( "GamePlayerBuy", "f", iLastSelected );
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fVGUI_Display = VGUI_NONE;
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}
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}
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/*
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====================
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VGUI_BuyMenu_Button
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Draws a button that displays whether or not you can purchase said weapon etc.
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====================
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*/
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void VGUI_BuyMenu_Button( float fWeapon ) {
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iLastSelected = fWeapon;
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if ( wptTable[ fWeapon ].iPrice <= getstatf( STAT_MONEY ) ) {
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if ( VGUI_Button( vguiWeaponTable[ fWeapon ].sName, VGUI_BuyMenu_BuyWeapon, vVGUIButtonPos, '180 24 0' ) == TRUE ) {
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drawpic( vVGUIWindowPos + '290 116', vguiWeaponTable[ fWeapon ].sImage, '256 64', '1 1 1', 1 );
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VGUI_Text( sprintf( "Price: %d", (float)wptTable[ fWeapon ].iPrice ) , vVGUIWindowPos + '256 250', '8 8 0' );
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VGUI_Text( sprintf( "Caliber: %d", (float)wptTable[ fWeapon ].iCaliber ) , vVGUIWindowPos + '256 260', '8 8 0' );
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VGUI_Text( sprintf( "Rounds Per Minute: %d", ( wptTable[ fWeapon ].fAttackFinished) * 3600 ) , vVGUIWindowPos + '256 270', '8 8 0' );
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}
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} else {
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VGUI_FakeButton( vguiWeaponTable[ fWeapon ].sName, vVGUIButtonPos, '180 24 0' );
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}
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vVGUIButtonPos_y += 32;
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}
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/*
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====================
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VGUI_BuyMenu_Handguns
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====================
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*/
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void VGUI_BuyMenu_Handguns( vector vPos ) {
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vVGUIButtonPos = vPos + '16 116 0';
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VGUI_BuyMenu_Button( WEAPON_USP45 );
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VGUI_BuyMenu_Button( WEAPON_GLOCK18 );
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VGUI_BuyMenu_Button( WEAPON_DEAGLE );
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VGUI_BuyMenu_Button( WEAPON_P228 );
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vVGUIButtonPos_y += 32;
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if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_T ) {
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VGUI_BuyMenu_Button( WEAPON_ELITES );
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}
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if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_CT ) {
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VGUI_BuyMenu_Button( WEAPON_FIVESEVEN );
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}
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VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
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}
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/*
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====================
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VGUI_BuyMenu_Shotguns
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====================
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*/
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void VGUI_BuyMenu_Shotguns( vector vPos ) {
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vVGUIButtonPos = vPos + '16 116 0';
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VGUI_BuyMenu_Button( WEAPON_M3 );
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VGUI_BuyMenu_Button( WEAPON_XM1014 );
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VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
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}
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/*
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====================
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VGUI_BuyMenu_SMGs
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====================
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*/
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void VGUI_BuyMenu_SMGs( vector vPos ) {
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vVGUIButtonPos = vPos + '16 116 0';
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VGUI_BuyMenu_Button( WEAPON_MP5 );
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VGUI_BuyMenu_Button( WEAPON_P90 );
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VGUI_BuyMenu_Button( WEAPON_UMP45 );
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vVGUIButtonPos_y += 32;
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if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_T ) {
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VGUI_BuyMenu_Button( WEAPON_MAC10 );
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}
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if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_CT ) {
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VGUI_BuyMenu_Button( WEAPON_TMP );
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}
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VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
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}
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/*
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====================
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VGUI_BuyMenu_Rifles
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====================
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*/
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void VGUI_BuyMenu_Rifles( vector vPos ) {
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vVGUIButtonPos = vPos + '16 116 0';
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if ( getstati( STAT_TEAM ) == TEAM_T ) {
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VGUI_BuyMenu_Button( WEAPON_AK47 );
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VGUI_BuyMenu_Button( WEAPON_SG552 );
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VGUI_BuyMenu_Button( WEAPON_SCOUT );
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VGUI_BuyMenu_Button( WEAPON_AWP );
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VGUI_BuyMenu_Button( WEAPON_G3SG1 );
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}
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if ( getstati( STAT_TEAM ) == TEAM_CT ) {
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VGUI_BuyMenu_Button( WEAPON_M4A1 );
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VGUI_BuyMenu_Button( WEAPON_AUG );
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VGUI_BuyMenu_Button( WEAPON_SCOUT );
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VGUI_BuyMenu_Button( WEAPON_AWP );
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VGUI_BuyMenu_Button( WEAPON_SG550 );
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}
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VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
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}
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/*
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====================
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VGUI_BuyMenu_Machineguns
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====================
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*/
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void VGUI_BuyMenu_Machineguns( vector vPos ) {
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vVGUIButtonPos = vPos + '16 116 0';
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VGUI_BuyMenu_Button( WEAPON_PARA );
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VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
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}
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/*
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====================
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VGUI_BuyMenu_Equipment
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====================
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*/
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void VGUI_BuyMenu_Equipment( vector vPos ) {
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/*VGUI_BuyMenu_Button( "Kevlar Vest", "", BuyMenu_Equipment_1, vPos + '16 116 0', '180 24 0' );
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VGUI_BuyMenu_Button( "Kevlar Vest & Helmet", "", BuyMenu_Equipment_1, vPos + '16 148 0', '180 24 0' );
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VGUI_BuyMenu_Button( "Flashbang", "gfx/vgui/640_flashbang", BuyMenu_Equipment_1, vPos + '16 180 0', '180 24 0' );
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VGUI_BuyMenu_Button( "HE Grenade", "gfx/vgui/640_hegrenade", BuyMenu_Equipment_1, vPos + '16 212 0', '180 24 0' );
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VGUI_BuyMenu_Button( "Smoke Grenade", "gfx/vgui/640_smokegrenade", BuyMenu_Equipment_1, vPos + '16 244 0', '180 24 0' );
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VGUI_BuyMenu_Button( "NightVision Goggles", "", BuyMenu_Equipment_1, vPos + '16 276 0', '180 24 0' );*/
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if ( getplayerkeyvalue( player_localnum, "team" ) == "ct" ) {
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//VGUI_BuyMenu_Button( "Defuse Kit", "", BuyMenu_Equipment_1, vPos + '16 308 0', '180 24 0' );
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}
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VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
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}
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