nuclide/Source/Client/VGUIBuyMenu.c
Marco Hladik dfae8b5dae Added the scoreboard
Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00

266 lines
8.1 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "VGUI.h"
vguiweapon_t vguiWeaponTable[ CS_WEAPON_COUNT ] = {
{ "None", "" },
{ "Knife", "" },
{ "H&K USP .45 Tactical", "gfx/vgui/640_usp" },
{ "Glock18 Select Fire", "gfx/vgui/640_glock18" },
{ "Desert Eagle .50AE", "gfx/vgui/640_deagle" },
{ "SIG P228", "gfx/vgui/640_p228" },
{ "Dual Beretta 96G Elite", "gfx/vgui/640_elite" },
{ "FN Five-Seven", "gfx/vgui/640_fiveseven" },
{ "Benelli M3 Super90", "gfx/vgui/640_m3" },
{ "Benelli XM1014", "gfx/vgui/640_xm1014" },
{ "H&K MP5-Navy", "gfx/vgui/640_mp5" },
{ "FN P90", "gfx/vgui/640_p90" },
{ "H&K UMP45", "gfx/vgui/640_ump45" },
{ "Ingram MAC-10", "gfx/vgui/640_mac10" },
{ "Steyr Tactical Machine Pistol", "gfx/vgui/640_tmp" },
{ "AK-47", "gfx/vgui/640_ak47" },
{ "Sig SG-552 Commando", "gfx/vgui/640_sg552" },
{ "Colt M4A1 Carbine", "gfx/vgui/640_m4a1" },
{ "Steyr Aug", "gfx/vgui/640_aug" },
{ "Steyr Scout", "gfx/vgui/640_scout" },
{ "AI Arctic Warfare/Magnum", "gfx/vgui/640_awp" },
{ "H&K G3/SG-1 Sniper Rifle", "gfx/vgui/640_g3sg1" },
{ "Sig SG-550 Sniper", "gfx/vgui/640_sg550" },
{ "FN M249 Para", "gfx/vgui/640_m249" }
};
// TODO: Clean this up
void VGUI_BuyMenu_Main( vector vPos ) {
static void BuyMenu_Main_1( void ) {
fVGUI_Display = VGUI_BM_HANDGUNS;
}
static void BuyMenu_Main_2( void ) {
fVGUI_Display = VGUI_BM_SHOTGUNS;
}
static void BuyMenu_Main_3( void ) {
fVGUI_Display = VGUI_BM_SMG;
}
static void BuyMenu_Main_4( void ) {
fVGUI_Display = VGUI_BM_RIFLES;
}
static void BuyMenu_Main_5( void ) {
fVGUI_Display = VGUI_BM_MGS;
}
static void BuyMenu_Main_6( void ) {
sendevent( "GamePlayerBuyAmmo", "f", 0 );
fVGUI_Display = VGUI_NONE;
}
static void BuyMenu_Main_7( void ) {
sendevent( "GamePlayerBuyAmmo", "f", 1 );
fVGUI_Display = VGUI_NONE;
}
static void BuyMenu_Main_8( void ) {
fVGUI_Display = VGUI_BM_EQUIPMENT;
}
static void BuyMenu_Main_9( void ) {
fVGUI_Display = VGUI_NONE;
}
VGUI_Button( "Handguns", BuyMenu_Main_1, vPos + '16 116 0', '180 24 0' );
VGUI_Button( "Shotguns", BuyMenu_Main_2, vPos + '16 148 0', '180 24 0' );
VGUI_Button( "SMGs", BuyMenu_Main_3, vPos + '16 180 0', '180 24 0' );
VGUI_Button( "Rifles", BuyMenu_Main_4, vPos + '16 212 0', '180 24 0' );
VGUI_Button( "Machine Gun", BuyMenu_Main_5, vPos + '16 244 0', '180 24 0' );
VGUI_Button( "Primary Ammo", BuyMenu_Main_6, vPos + '16 308 0', '180 24 0' );
VGUI_Button( "Secondary Ammo", BuyMenu_Main_7, vPos + '16 340 0', '180 24 0' );
VGUI_Button( "Equipment", BuyMenu_Main_8, vPos + '16 372 0', '180 24 0' );
VGUI_Button( "Exit", BuyMenu_Main_9, vPos + '16 440 0', '180 24 0' );
}
void VGUI_BuyMenu_Back( void ) {
fVGUI_Display = VGUI_BM_MAIN;
}
/*
====================
VGUI_BuyMenu_BuyWeapon
This is kinda ugly, but it will work for now
====================
*/
float iLastSelected;
void VGUI_BuyMenu_BuyWeapon( void ) {
if( iLastSelected ) {
sendevent( "GamePlayerBuy", "f", iLastSelected );
fVGUI_Display = VGUI_NONE;
}
}
/*
====================
VGUI_BuyMenu_Button
Draws a button that displays whether or not you can purchase said weapon etc.
====================
*/
void VGUI_BuyMenu_Button( float fWeapon ) {
iLastSelected = fWeapon;
if ( wptTable[ fWeapon ].iPrice <= getstatf( STAT_MONEY ) ) {
if ( VGUI_Button( vguiWeaponTable[ fWeapon ].sName, VGUI_BuyMenu_BuyWeapon, vVGUIButtonPos, '180 24 0' ) == TRUE ) {
drawpic( vVGUIWindowPos + '290 116', vguiWeaponTable[ fWeapon ].sImage, '256 64', '1 1 1', 1 );
VGUI_Text( sprintf( "Price: %d", (float)wptTable[ fWeapon ].iPrice ) , vVGUIWindowPos + '256 250', '8 8 0' );
VGUI_Text( sprintf( "Caliber: %d", (float)wptTable[ fWeapon ].iCaliber ) , vVGUIWindowPos + '256 260', '8 8 0' );
VGUI_Text( sprintf( "Rounds Per Minute: %d", ( wptTable[ fWeapon ].fAttackFinished) * 3600 ) , vVGUIWindowPos + '256 270', '8 8 0' );
}
} else {
VGUI_FakeButton( vguiWeaponTable[ fWeapon ].sName, vVGUIButtonPos, '180 24 0' );
}
vVGUIButtonPos_y += 32;
}
/*
====================
VGUI_BuyMenu_Handguns
====================
*/
void VGUI_BuyMenu_Handguns( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_Button( WEAPON_USP45 );
VGUI_BuyMenu_Button( WEAPON_GLOCK18 );
VGUI_BuyMenu_Button( WEAPON_DEAGLE );
VGUI_BuyMenu_Button( WEAPON_P228 );
vVGUIButtonPos_y += 32;
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_T ) {
VGUI_BuyMenu_Button( WEAPON_ELITES );
}
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_CT ) {
VGUI_BuyMenu_Button( WEAPON_FIVESEVEN );
}
VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_Shotguns
====================
*/
void VGUI_BuyMenu_Shotguns( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_Button( WEAPON_M3 );
VGUI_BuyMenu_Button( WEAPON_XM1014 );
VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_SMGs
====================
*/
void VGUI_BuyMenu_SMGs( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_Button( WEAPON_MP5 );
VGUI_BuyMenu_Button( WEAPON_P90 );
VGUI_BuyMenu_Button( WEAPON_UMP45 );
vVGUIButtonPos_y += 32;
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_T ) {
VGUI_BuyMenu_Button( WEAPON_MAC10 );
}
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_CT ) {
VGUI_BuyMenu_Button( WEAPON_TMP );
}
VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_Rifles
====================
*/
void VGUI_BuyMenu_Rifles( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
if ( getstati( STAT_TEAM ) == TEAM_T ) {
VGUI_BuyMenu_Button( WEAPON_AK47 );
VGUI_BuyMenu_Button( WEAPON_SG552 );
VGUI_BuyMenu_Button( WEAPON_SCOUT );
VGUI_BuyMenu_Button( WEAPON_AWP );
VGUI_BuyMenu_Button( WEAPON_G3SG1 );
}
if ( getstati( STAT_TEAM ) == TEAM_CT ) {
VGUI_BuyMenu_Button( WEAPON_M4A1 );
VGUI_BuyMenu_Button( WEAPON_AUG );
VGUI_BuyMenu_Button( WEAPON_SCOUT );
VGUI_BuyMenu_Button( WEAPON_AWP );
VGUI_BuyMenu_Button( WEAPON_SG550 );
}
VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_Machineguns
====================
*/
void VGUI_BuyMenu_Machineguns( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_Button( WEAPON_PARA );
VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_Equipment
====================
*/
void VGUI_BuyMenu_Equipment( vector vPos ) {
/*VGUI_BuyMenu_Button( "Kevlar Vest", "", BuyMenu_Equipment_1, vPos + '16 116 0', '180 24 0' );
VGUI_BuyMenu_Button( "Kevlar Vest & Helmet", "", BuyMenu_Equipment_1, vPos + '16 148 0', '180 24 0' );
VGUI_BuyMenu_Button( "Flashbang", "gfx/vgui/640_flashbang", BuyMenu_Equipment_1, vPos + '16 180 0', '180 24 0' );
VGUI_BuyMenu_Button( "HE Grenade", "gfx/vgui/640_hegrenade", BuyMenu_Equipment_1, vPos + '16 212 0', '180 24 0' );
VGUI_BuyMenu_Button( "Smoke Grenade", "gfx/vgui/640_smokegrenade", BuyMenu_Equipment_1, vPos + '16 244 0', '180 24 0' );
VGUI_BuyMenu_Button( "NightVision Goggles", "", BuyMenu_Equipment_1, vPos + '16 276 0', '180 24 0' );*/
if ( getplayerkeyvalue( player_localnum, "team" ) == "ct" ) {
//VGUI_BuyMenu_Button( "Defuse Kit", "", BuyMenu_Equipment_1, vPos + '16 308 0', '180 24 0' );
}
VGUI_Button( "Back", VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}