nuclide/Source/Client/Defs.h
Marco Hladik 4f7defcb98 Added info_map_parameters (setting buyrestrictions)
Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00

50 lines
1.4 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// flags for 2d drawing
#define DRAWFLAG_NORMAL 0
#define DRAWFLAG_ADDITIVE 1
#define DRAWFLAG_MODULATE 2
#define DRAWFLAG_2XMODULATE 3
float fVGUI_Display; // The VGUI menu currently being drawn
vector vVideoResolution; // Updated every frame
// Input globals, feel free to use them since they are updated upon input
float fInputKeyCode;
float fInputKeyASCII;
float fInputKeyDown;
// Input globals for the mouse
float fMouseClick;
vector vMousePos;
// Sound Stuff
.string sSoundSample;
.float fVolume;
// Camera Fields
vector vCameraPos;
vector vCameraAngle;
float fCameraTime;
void View_PlayAnimation( int iSequence );
void Sound_Delayed( string sSample, float fVol, float fDelay );