Some minor fixes regarding the entry API. Fixed explosion effects from not animating/looping properly.
76 lines
1.3 KiB
C
76 lines
1.3 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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int iMoneyReward_CT;
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int iMoneyReward_T;
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/*
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=================
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Money_AddMoney
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Gives a player money and caps it
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=================
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*/
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void Money_AddMoney(entity ePlayer, int iMoneyValue)
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{
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dprint(sprintf("[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue));
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ePlayer.fMoney += (float)iMoneyValue;
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if (ePlayer.fMoney > autocvar_fcs_maxmoney) {
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ePlayer.fMoney = autocvar_fcs_maxmoney;
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}
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// Because people do tend to kill hostages...
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if (ePlayer.fMoney < 0) {
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ePlayer.fMoney = 0;
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}
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}
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/*
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=================
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Money_QueTeamReward
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Rewards are adding up throughout the match...
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=================
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*/
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void Money_QueTeamReward(float fTeam, int iMoneyValue)
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{
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if (fTeam == TEAM_T) {
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iMoneyReward_T += iMoneyValue;
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} else {
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iMoneyReward_CT += iMoneyValue;
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}
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}
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/*
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=================
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Money_GiveTeamReward
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...and eventually given when this is called
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=================
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*/
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void Money_GiveTeamReward(void)
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{
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if (self.team == TEAM_T) {
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Money_AddMoney(self, iMoneyReward_T);
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} else {
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Money_AddMoney(self, iMoneyReward_CT);
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}
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}
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/*
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=================
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Money_ResetTeamReward
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=================
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*/
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void Money_ResetTeamReward(void)
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{
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iMoneyReward_T = 0;
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iMoneyReward_CT = 0;
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}
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