164 lines
4 KiB
C
164 lines
4 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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.int iClip_USP45;
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#ifdef QWSSQC
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.int iMode_USP45;
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#else
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int iWeaponMode_USP45;
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#endif
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// Weapon Info
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weaponinfo_t wptUSP45 = {
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WEAPON_USP45, // Identifier
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SLOT_SECONDARY,
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500, // Price
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CALIBER_45ACP, // Caliber ID
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240, // Max Player Speed
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1, // Bullets Per Shot
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12, // Clip/MagSize
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34, // Damage Per Bullet
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1, // Penetration Multiplier
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4096, // Bullet Range
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0.79, // Range Modifier
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TYPE_SEMI,
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0.15, // Attack-Delay
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3.0, // Reload-Delay
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iAmmo_45ACP, // Caliber Pointer
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iClip_USP45 // Clip Pointer
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};
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enum {
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ANIM_USP45_IDLE,
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ANIM_USP45_SILENCER_SHOOT1,
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ANIM_USP45_SILENCER_SHOOT2,
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ANIM_USP45_SILENCER_SHOOT3,
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ANIM_USP45_SILENCER_SHOOTLAST,
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ANIM_USP45_SILENCER_RELOAD,
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ANIM_USP45_SILENCER_DRAW,
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ANIM_USP45_SILENCER_ADD,
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ANIM_USP45_IDLE2,
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ANIM_USP45_SHOOT1,
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ANIM_USP45_SHOOT2,
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ANIM_USP45_SHOOT3,
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ANIM_USP45_SHOOTLAST,
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ANIM_USP45_RELOAD,
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ANIM_USP45_DRAW,
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ANIM_USP45_SILENCER_REMOVE
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};
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void WeaponUSP45_Draw( void ) {
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#ifdef QWSSQC
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OpenCSGunBase_Draw();
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#else
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if ( iWeaponMode_USP45 == TRUE ) {
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View_PlayAnimation( ANIM_USP45_SILENCER_DRAW );
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} else {
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View_PlayAnimation( ANIM_USP45_DRAW );
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}
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#endif
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}
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void WeaponUSP45_PrimaryFire( void ) {
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#ifdef QWSSQC
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if ( OpenCSGunBase_PrimaryFire() == TRUE ) {
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if ( self.iMode_USP45 == TRUE ) {
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if ( random() <= 0.5 ) {
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sound( self, CHAN_WEAPON, "weapons/usp1.wav", 1, ATTN_NORM );
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} else {
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sound( self, CHAN_WEAPON, "weapons/usp2.wav", 1, ATTN_NORM );
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}
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} else {
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sound( self, CHAN_WEAPON, "weapons/usp_unsil-1.wav", 1, ATTN_NORM );
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}
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}
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#else
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if ( getstatf( STAT_CURRENT_CLIP ) == 0 ) {
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if ( iWeaponMode_USP45 == TRUE ) {
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View_PlayAnimation( ANIM_USP45_SILENCER_SHOOTLAST );
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} else {
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View_PlayAnimation( ANIM_USP45_SHOOTLAST );
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}
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} else {
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int iRand = ceil( random() * 3 );
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if ( iRand == 1 ) {
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if ( iWeaponMode_USP45 == TRUE ) {
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View_PlayAnimation( ANIM_USP45_SILENCER_SHOOT1 );
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} else {
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View_PlayAnimation( ANIM_USP45_SHOOT1 );
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}
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} else if ( iRand == 2 ) {
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if ( iWeaponMode_USP45 == TRUE ) {
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View_PlayAnimation( ANIM_USP45_SILENCER_SHOOT2 );
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} else {
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View_PlayAnimation( ANIM_USP45_SHOOT2 );
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}
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} else {
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if ( iWeaponMode_USP45 == TRUE ) {
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View_PlayAnimation( ANIM_USP45_SILENCER_SHOOT3 );
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} else {
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View_PlayAnimation( ANIM_USP45_SHOOT3 );
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}
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}
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}
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#endif
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}
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void WeaponUSP45_Secondary( void ) {
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#ifdef QWSSQC
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// Just switch the modes quickly
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self.iMode_USP45 = 1 - self.iMode_USP45;
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self.fAttackFinished = time + 3.0;
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// Tell the client that we switched modes, too
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Client_SendEvent( self, EV_WEAPON_SECONDARYATTACK );
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if ( self.iMode_M4A1 == TRUE ) {
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sound( self, CHAN_WEAPON, "weapons/usp_silencer_on.wav", 1, ATTN_NORM );
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} else {
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sound( self, CHAN_WEAPON, "weapons/usp_silencer_off.wav", 1, ATTN_NORM );
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}
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#else
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iWeaponMode_USP45 = 1 - iWeaponMode_USP45;
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if ( iWeaponMode_USP45 == TRUE ) {
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View_PlayAnimation( ANIM_USP45_SILENCER_ADD );
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} else {
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View_PlayAnimation( ANIM_USP45_SILENCER_REMOVE );
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}
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#endif
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}
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void WeaponUSP45_Reload( void ) {
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#ifdef QWSSQC
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if ( OpenCSGunBase_Reload() == TRUE ) {
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// Play Sound
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}
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#else
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if ( iWeaponMode_USP45 == TRUE ) {
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View_PlayAnimation( ANIM_USP45_SILENCER_RELOAD );
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} else {
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View_PlayAnimation( ANIM_USP45_RELOAD );
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}
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#endif
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}
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