nuclide/Source/Shared/WeaponG3SG1.c
2016-12-01 22:55:31 +01:00

86 lines
2.1 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
.int iClip_G3SG1;
// Weapon Info
weaponinfo_t wptG3SG1 = {
WEAPON_G3SG1, // Identifier
SLOT_PRIMARY,
5000, // Price
CALIBER_762MM, // Caliber ID
210, // Max Player Speed
1, // Bullets Per Shot
20, // Clip/MagSize
80, // Damage Per Bullet
3, // Penetration Multiplier
8192, // Bullet Range
0.98, // Range Modifier
TYPE_AUTO,
0.25, // Attack-Delay
3.0, // Reload-Delay
iAmmo_762MM, // Caliber Pointer
iClip_G3SG1 // Clip Pointer
};
// Anim Table
enum {
ANIM_G3SG1_IDLE,
ANIM_G3SG1_SHOOT1,
ANIM_G3SG1_SHOOT2,
ANIM_G3SG1_RELOAD,
ANIM_G3SG1_DRAW
};
void WeaponG3SG1_Draw( void ) {
#ifdef QWSSQC
OpenCSGunBase_Draw();
sound( self, CHAN_WEAPON, "weapons/g3sg1_slide.wav", 1, ATTN_IDLE ); // TODO: Move to the client...?
#else
View_PlayAnimation( ANIM_G3SG1_DRAW );
#endif
}
void WeaponG3SG1_PrimaryFire( void ) {
#ifdef QWSSQC
if ( OpenCSGunBase_PrimaryFire() == TRUE ) {
// Play Sound
dprint("[DEBUG] FIRE!\n");
sound( self, CHAN_WEAPON, "weapons/g3sg1-1.wav", 1, ATTN_NORM );
}
#else
if ( random() <= 0.5 ) {
View_PlayAnimation( ANIM_G3SG1_SHOOT1 );
} else {
View_PlayAnimation( ANIM_G3SG1_SHOOT2 );
}
#endif
}
void WeaponG3SG1_Reload( void ) {
#ifdef QWSSQC
if ( OpenCSGunBase_Reload() == TRUE ) {
// Play Sound
}
#else
View_PlayAnimation( ANIM_G3SG1_RELOAD );
#endif
}