52 lines
1.3 KiB
C
52 lines
1.3 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define VGUI_WINDOW_BGCOLOR '0.0 0.0 0.0'
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#define VGUI_WINDOW_FGCOLOR '1.0 0.5 0.0'
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#define VGUI_WINDOW_BGALPHA 0.8
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#define VGUI_WINDOW_FGALPHA 1.0
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enum {
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VGUI_NONE = 0,
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VGUI_MOTD,
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VGUI_TEAMSELECT,
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VGUI_TEAM_T,
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VGUI_TEAM_CT,
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VGUI_BM_MAIN,
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VGUI_BM_HANDGUNS,
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VGUI_BM_SHOTGUNS,
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VGUI_BM_SMG,
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VGUI_BM_RIFLES,
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VGUI_BM_MGS,
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VGUI_BM_EQUIPMENT
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};
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vector vVGUIWindowPos;
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vector vVGUIButtonPos;
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typedef struct {
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string sTitle;
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void( vector vPos ) vDraw;
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} vguiwindow_t;
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typedef struct {
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string sName;
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string sImage;
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} vguiweapon_t;
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