nuclide/Source/Client/VGUI.h
2016-12-01 18:50:48 +01:00

52 lines
1.3 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define VGUI_WINDOW_BGCOLOR '0.0 0.0 0.0'
#define VGUI_WINDOW_FGCOLOR '1.0 0.5 0.0'
#define VGUI_WINDOW_BGALPHA 0.8
#define VGUI_WINDOW_FGALPHA 1.0
enum {
VGUI_NONE = 0,
VGUI_MOTD,
VGUI_TEAMSELECT,
VGUI_TEAM_T,
VGUI_TEAM_CT,
VGUI_BM_MAIN,
VGUI_BM_HANDGUNS,
VGUI_BM_SHOTGUNS,
VGUI_BM_SMG,
VGUI_BM_RIFLES,
VGUI_BM_MGS,
VGUI_BM_EQUIPMENT
};
vector vVGUIWindowPos;
vector vVGUIButtonPos;
typedef struct {
string sTitle;
void( vector vPos ) vDraw;
} vguiwindow_t;
typedef struct {
string sName;
string sImage;
} vguiweapon_t;