nuclide/Source
2017-01-07 18:05:12 +01:00
..
Client Implemented new impact effects based around materials 2017-01-07 17:29:27 +01:00
Menu Added bomb-defusing 2016-12-11 11:10:03 +01:00
Server Added more penetrate-able (?) materials like vents, dirt etc. 2017-01-07 18:05:12 +01:00
Shared Bullet penetration for wood 2017-01-07 18:01:44 +01:00
Builtins.h Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0 2016-12-17 13:55:18 +01:00
Globals.h Implemented new impact effects based around materials 2017-01-07 17:29:27 +01:00
Math.h Fixed a bug in which switching the team wouldn't restart the match when the playercount was 0 2016-12-17 13:55:18 +01:00