nuclide/Source/Client/View.c

121 lines
3 KiB
C

/*
OpenCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
string sViewModels[ CS_WEAPON_COUNT ] = {
"",
"models/v_knife.mdl",
"models/v_usp.mdl",
"models/v_glock18.mdl",
"models/v_deagle.mdl",
"models/v_p228.mdl",
"models/v_elite.mdl",
"models/v_fiveseven.mdl",
"models/v_m3.mdl",
"models/v_xm1014.mdl",
"models/v_mp5.mdl",
"models/v_p90.mdl",
"models/v_ump45.mdl",
"models/v_mac10.mdl",
"models/v_tmp.mdl",
"models/v_ak47.mdl",
"models/v_sg552.mdl",
"models/v_m4a1.mdl",
"models/v_aug.mdl",
"models/v_scout.mdl",
"models/v_awp.mdl",
"models/v_g3sg1.mdl",
"models/v_sg550.mdl",
"models/v_m249.mdl",
"models/v_c4.mdl"
};
/*
====================
View_CalcBob
====================
*/
float View_CalcBob( void ) {
static float fBobTime;
static float fBob;
float fCycle;
vector vVelocity;
if ( self.flags & FL_ONGROUND == -1 ) {
return fBob;
}
fBobTime += frametime;
fCycle = fBobTime - (int)( fBobTime / autocvar_cl_bobcycle ) * autocvar_cl_bobcycle;
fCycle /= autocvar_cl_bobcycle;
if ( fCycle < autocvar_cl_bobup ) {
fCycle = MATH_PI * fCycle / autocvar_cl_bobup;
} else {
fCycle = MATH_PI + MATH_PI * ( fCycle - autocvar_cl_bobup )/( 1.0 - autocvar_cl_bobup );
}
vVelocity = pmove_vel; //ePlayerEnt.velocity;
vVelocity_z = 0;
fBob = sqrt( vVelocity_x * vVelocity_x + vVelocity_y * vVelocity_y ) * autocvar_cl_bob;
fBob = fBob * 0.3 + fBob * 0.7 * sin( fCycle );
fBob = min( fBob, 4 );
fBob = max( fBob, -7 );
return fBob;
}
entity eViewModel;
void View_DrawViewModel( void ) {
static float fLastTime;
static float fBob;
if( !eViewModel ) {
eViewModel = spawn();
eViewModel.renderflags = RF_DEPTHHACK;
}
if ( time != fLastTime ) {
fBob = View_CalcBob();
if( getstatf( STAT_ACTIVEWEAPON ) < CS_WEAPON_COUNT ) {
setmodel( eViewModel, sViewModels[ getstatf( STAT_ACTIVEWEAPON ) ] );
}
eViewModel.frame1time += frametime;
}
makevectors( getproperty( VF_ANGLES ) );
eViewModel.origin = getproperty( VF_ORIGIN ) + '0 0 -1' + ( v_forward * ( fBob * 0.4 ) );
eViewModel.angles = getproperty( VF_ANGLES );
// Give the gun a tilt effect like in old HL/CS versions
if ( autocvar_cl_bobclassic == 1 ) {
eViewModel.angles_z = -fBob;
}
fLastTime = time;
addentity( eViewModel );
}
void View_PlayAnimation( int iSequence ) {
eViewModel.frame = (float)iSequence;
eViewModel.frame1time = 0;
}