121 lines
3 KiB
C
121 lines
3 KiB
C
/*
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OpenCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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string sViewModels[ CS_WEAPON_COUNT ] = {
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"",
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"models/v_knife.mdl",
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"models/v_usp.mdl",
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"models/v_glock18.mdl",
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"models/v_deagle.mdl",
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"models/v_p228.mdl",
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"models/v_elite.mdl",
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"models/v_fiveseven.mdl",
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"models/v_m3.mdl",
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"models/v_xm1014.mdl",
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"models/v_mp5.mdl",
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"models/v_p90.mdl",
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"models/v_ump45.mdl",
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"models/v_mac10.mdl",
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"models/v_tmp.mdl",
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"models/v_ak47.mdl",
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"models/v_sg552.mdl",
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"models/v_m4a1.mdl",
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"models/v_aug.mdl",
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"models/v_scout.mdl",
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"models/v_awp.mdl",
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"models/v_g3sg1.mdl",
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"models/v_sg550.mdl",
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"models/v_m249.mdl",
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"models/v_c4.mdl"
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};
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/*
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====================
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View_CalcBob
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====================
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*/
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float View_CalcBob( void ) {
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static float fBobTime;
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static float fBob;
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float fCycle;
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vector vVelocity;
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if ( self.flags & FL_ONGROUND == -1 ) {
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return fBob;
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}
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fBobTime += frametime;
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fCycle = fBobTime - (int)( fBobTime / autocvar_cl_bobcycle ) * autocvar_cl_bobcycle;
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fCycle /= autocvar_cl_bobcycle;
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if ( fCycle < autocvar_cl_bobup ) {
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fCycle = MATH_PI * fCycle / autocvar_cl_bobup;
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} else {
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fCycle = MATH_PI + MATH_PI * ( fCycle - autocvar_cl_bobup )/( 1.0 - autocvar_cl_bobup );
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}
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vVelocity = pmove_vel; //ePlayerEnt.velocity;
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vVelocity_z = 0;
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fBob = sqrt( vVelocity_x * vVelocity_x + vVelocity_y * vVelocity_y ) * autocvar_cl_bob;
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fBob = fBob * 0.3 + fBob * 0.7 * sin( fCycle );
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fBob = min( fBob, 4 );
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fBob = max( fBob, -7 );
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return fBob;
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}
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entity eViewModel;
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void View_DrawViewModel( void ) {
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static float fLastTime;
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static float fBob;
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if( !eViewModel ) {
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eViewModel = spawn();
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eViewModel.renderflags = RF_DEPTHHACK;
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}
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if ( time != fLastTime ) {
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fBob = View_CalcBob();
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if( getstatf( STAT_ACTIVEWEAPON ) < CS_WEAPON_COUNT ) {
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setmodel( eViewModel, sViewModels[ getstatf( STAT_ACTIVEWEAPON ) ] );
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}
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eViewModel.frame1time += frametime;
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}
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makevectors( getproperty( VF_ANGLES ) );
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eViewModel.origin = getproperty( VF_ORIGIN ) + '0 0 -1' + ( v_forward * ( fBob * 0.4 ) );
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eViewModel.angles = getproperty( VF_ANGLES );
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// Give the gun a tilt effect like in old HL/CS versions
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if ( autocvar_cl_bobclassic == 1 ) {
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eViewModel.angles_z = -fBob;
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}
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fLastTime = time;
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addentity( eViewModel );
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}
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void View_PlayAnimation( int iSequence ) {
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eViewModel.frame = (float)iSequence;
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eViewModel.frame1time = 0;
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}
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