15 lines
1.1 KiB
Markdown
15 lines
1.1 KiB
Markdown
# Bots {#bots}
|
|
|
|
Bots are CPU controlled opponents. They can be useful for development, debugging but can also fun to play with.
|
|
|
|
They're fake clients, traversing the level, and acting upon objectives they either figure out themselves, or are told to to act a certain way.
|
|
|
|
We encourage any multiplayer game to support them, because they often also fill in the function of balancing teams. There's a whole slew of benefits of supporting bots, and players will generally thank you for including them.
|
|
|
|
## Technical Info
|
|
|
|
Bots are handled by BotLib, located under `src/botlib/` in the source tree.
|
|
|
|
Nuclide's BotLib takes some inspiration from **Quake III Arena** its bots, but shares no code or specific ideas or implementations. We do not use **AAS** for navigation, we leverage the route/pathfinding system **FTEQW** provides. Bots also share some code with regular NPC/Monster type entities through the use of the NSNavAI class.
|
|
|
|
Games are allowed to handle how they want to integrate bots themselves, but for development purposes there are ways to force bots to spawn also.
|