200 lines
4.7 KiB
C
Executable file
200 lines
4.7 KiB
C
Executable file
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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var vector vMenuClickMins;
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var vector vMenuClickMaxs;
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/*
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=================
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Menu_InputCheckMouse
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Checks a specified region and returns TRUE if the mouse is above it.
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=================
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*/
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int Menu_InputCheckMouse( vector vPosition, vector vRegion ) {
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vector vSMins, vSMaxs;
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// Some elements will be blocked (scrolling lists) outside of this region
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if ( vMousePos_x >= vMenuClickMins_x && vMousePos_x <= vMenuClickMaxs_x ) {
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if ( vMousePos_y >= vMenuClickMins_y && vMousePos_y <= vMenuClickMaxs_y ) {
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vSMins = vSMaxs = vPosition;
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vSMaxs_y = vPosition_y - 1;
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vSMaxs_x = vPosition_x + vRegion_x;
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vSMaxs_y = vPosition_y + vRegion_y;
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if ( vMousePos_x >= vSMins_x && vMousePos_x <= vSMaxs_x ) {
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if ( vMousePos_y >= vSMins_y && vMousePos_y <= vSMaxs_y ) {
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return TRUE;
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}
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}
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}
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}
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return FALSE;
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}
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/*
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=================
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Menu_SetClipArea
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This will set the region in which mouse activity and drawing
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of objects will happen. Use it to clip text and mouse activity.
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=================
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*/
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void Menu_SetClipArea( vector vPosition, vector vRegion ) {
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vPosition += vMenuOffset;
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vMenuClickMins = vPosition;
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vMenuClickMaxs = vPosition;
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vMenuClickMins_x = vPosition_x;
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vMenuClickMaxs_y = vPosition_y - 1;
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vMenuClickMaxs_x = vPosition_x + vRegion_x;
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vMenuClickMaxs_y = vPosition_y + vRegion_y;
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drawsetcliparea( vPosition_x, vPosition_y, vRegion_x, vRegion_y );
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}
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/*
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=================
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Menu_ResetClipArea
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Resets the clip area that was set via Menu_SetClipArea
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=================
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*/
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void Menu_ResetClipArea( void ) {
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vMenuClickMins = vMenuOffset;
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vMenuClickMaxs = vMenuOffset + '640 480';
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drawresetcliparea();
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}
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/*
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=================
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Menu_InputEvent
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New FTE routine for advanced mouse input in menuqc!
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=================
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*/
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float Menu_InputEvent( float fEventType, float fKey, float fCharacter, float fDeviceID ) {
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if ( fEventType == IE_KEYDOWN ) {
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if ( fKey == K_MOUSE1 ) {
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fMouseClick = 1;
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} else {
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if ( fKey == K_ESCAPE ) {
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m_toggle( 0 );
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}
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fInputKeyDown = 1;
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}
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if ( fKey == K_MWHEELDOWN ) {
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fScrollWheel = SCROLL_DOWN;
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} else if ( fKey == K_MWHEELUP ) {
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fScrollWheel = SCROLL_UP;
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}
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fInputKeyCode = fKey;
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fInputKeyASCII = fCharacter;
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} else if ( fEventType == IE_KEYUP ) {
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if ( fKey == K_MOUSE1 ) {
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fMouseClick = 0;
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iScrollbarHold = FALSE;
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} else {
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fInputKeyDown = 0;
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}
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fInputKeyCode = 0;
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fInputKeyASCII = 0;
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} else if ( fEventType == IE_MOUSEABS ) {
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vMousePos_x = fKey;
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vMousePos_y = fCharacter;
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} else if ( fEventType == IE_MOUSEDELTA ) {
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vMousePos_x += fKey;
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vMousePos_y += fCharacter;
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if ( vMousePos_x < 0 ) {
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vMousePos_x = 0;
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} else if ( vMousePos_x > vVideoSize_x ) {
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vMousePos_x = vVideoSize_x;
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}
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if ( vMousePos_y < 0 ) {
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vMousePos_y = 0;
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} else if ( vMousePos_y > vVideoSize_y ) {
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vMousePos_y = vVideoSize_y;
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}
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} else {
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return FALSE;
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}
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m_draw(vVideoSize);
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return TRUE;
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}
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/*
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=================
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m_display, m_hide, m_toggle
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Essentially what happens when togglemenu is used, called by the engine as well.
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=================
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*/
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void m_display( void ) {
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iMenuActive = TRUE;
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setkeydest( KEY_MENU );
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setmousetarget( TARGET_MENU );
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setcursormode( TRUE, "gfx/cursor", '0 0 0', 1.0f );
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}
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void m_hide( void ) {
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iMenuActive = FALSE;
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setkeydest( KEY_GAME );
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setmousetarget( TARGET_CLIENT );
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setcursormode( FALSE );
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}
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void m_toggle( float fMode ) {
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if ( fMode == FALSE ) {
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m_hide();
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} else {
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m_display();
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}
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}
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float m_consolecommand( string sCMD ) {
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tokenize( sCMD );
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switch ( argv( 0 ) ) {
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case "togglemenu":
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m_display( );
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return TRUE;
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break;
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case "menu_quit":
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iMenu = MENU_QUIT;
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return TRUE;
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break;
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}
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return FALSE;
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}
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