124 lines
2.7 KiB
C++
124 lines
2.7 KiB
C++
/*
|
|
* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
typedef enum
|
|
{
|
|
MOMENTARY_IDLE,
|
|
MOMENTARY_ROTATING,
|
|
MOMENTARY_RETURNING
|
|
};
|
|
|
|
class
|
|
NSMomentary:NSRenderableEntity
|
|
{
|
|
entity m_eUser;
|
|
vector m_vecMoveDir;
|
|
vector m_vecPos1;
|
|
vector m_vecPos2;
|
|
vector m_vecDest;
|
|
|
|
int m_iMoveState;
|
|
|
|
/* map keys */
|
|
float m_flDistance;
|
|
float m_flSpeed;
|
|
float m_flReturnspeed;
|
|
|
|
void(void) NSMomentary;
|
|
|
|
/* overrides */
|
|
virtual void(float) Save;
|
|
virtual void(string, string) Restore;
|
|
|
|
virtual void(int) SetMoveState;
|
|
virtual void(void) MovementStateChanged;
|
|
virtual float(void) GetProgress;
|
|
};
|
|
|
|
float
|
|
NSMomentary::GetProgress(void)
|
|
{
|
|
return 0.0f;
|
|
}
|
|
|
|
void
|
|
NSMomentary::MovementStateChanged(void)
|
|
{
|
|
/* this is handled by the respective sub entity */
|
|
}
|
|
|
|
void
|
|
NSMomentary::SetMoveState(int status)
|
|
{
|
|
if (m_iMoveState == status)
|
|
return;
|
|
|
|
m_iMoveState = status;
|
|
MovementStateChanged();
|
|
}
|
|
|
|
void
|
|
NSMomentary::Save(float handle)
|
|
{
|
|
SaveFloat(handle, "user", num_for_edict(m_eUser));
|
|
SaveVector(handle, "move_dir", m_vecMoveDir);
|
|
SaveVector(handle, "pos1", m_vecPos1);
|
|
SaveVector(handle, "pos2", m_vecPos2);
|
|
SaveFloat(handle, "distance", m_flDistance);
|
|
SaveFloat(handle, "speed", m_flSpeed);
|
|
SaveFloat(handle, "returnspeed", m_flReturnspeed);
|
|
SaveInt(handle, "movestate", m_iMoveState);
|
|
|
|
super::Save(handle);
|
|
}
|
|
|
|
void
|
|
NSMomentary::Restore(string strKey, string strValue)
|
|
{
|
|
switch (strKey) {
|
|
case "user":
|
|
m_eUser = edict_num(ReadFloat(strValue));
|
|
break;
|
|
case "move_dir":
|
|
m_vecMoveDir = ReadVector(strValue);
|
|
break;
|
|
case "pos1":
|
|
m_vecPos1 = ReadVector(strValue);
|
|
break;
|
|
case "pos2":
|
|
m_vecPos2 = ReadVector(strValue);
|
|
break;
|
|
case "distance":
|
|
m_flDistance = ReadFloat(strValue);
|
|
break;
|
|
case "speed":
|
|
m_flSpeed = ReadFloat(strValue);
|
|
break;
|
|
case "returnspeed":
|
|
m_flReturnspeed = ReadFloat(strValue);
|
|
break;
|
|
case "movestate":
|
|
m_iMoveState = ReadInt(strValue);
|
|
break;
|
|
default:
|
|
super::Restore(strKey, strValue);
|
|
}
|
|
}
|
|
|
|
void
|
|
NSMomentary::NSMomentary(void)
|
|
{
|
|
}
|