98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
/*
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* Copyright (c) 2016-2020 Marco Cawthorne <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED func_dustmotes (0 .5 .8) ?
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Dustmote emitting brush volume.
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-------- KEYS --------
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"count" : Number of dustmote particles that will float around on average.
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-------- TRIVIA --------
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This entity was introduced in Half-Life 2 (2004).
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*/
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class func_dustmotes:NSEntity
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{
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int m_iCount;
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int m_iPart;
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float m_flNexTime;
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void(void) func_dustmotes;
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virtual void(void) Spawned;
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virtual float() predraw;
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virtual void(string, string) SpawnKey;
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};
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float
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func_dustmotes::predraw(void)
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{
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vector vecPlayer;
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int s = (float)getproperty(VF_ACTIVESEAT);
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pSeat = &g_seats[s];
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vecPlayer = pSeat->m_vecPredictedOrigin;
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if (checkpvs(vecPlayer, this) == FALSE)
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return (PREDRAW_NEXT);
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if (m_flNexTime > cltime)
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return (PREDRAW_NEXT);
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for (int i = 0; i < m_iCount; i++) {
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vector vecPos;
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vecPos[0] = mins[0] + (random() * (maxs[0] - mins[0]));
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vecPos[1] = mins[1] + (random() * (maxs[1] - mins[1]));
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vecPos[2] = mins[2] + (random() * (maxs[2] - mins[2]));
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pointparticles(PART_DUSTMOTE, vecPos, [0,0,0], 1);
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}
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m_flNexTime = cltime + 3.0f;
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addentity(self);
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return (PREDRAW_NEXT);
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}
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void
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func_dustmotes::Spawned(void)
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{
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super::Spawned();
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precache_model(model);
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setmodel(this, model);
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setorigin(this, origin);
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movetype = MOVETYPE_NONE;
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m_iCount = vlen(size) / 10;
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}
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void
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func_dustmotes::SpawnKey(string strField, string strKey)
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{
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switch (strField) {
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case "count":
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case "SpawnRate":
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m_iCount = stoi(strKey);
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break;
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default:
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super::SpawnKey(strField, strKey);
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}
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}
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void
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func_dustmotes::func_dustmotes(void)
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{
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solid = SOLID_NOT;
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}
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