nuclide/Source/Shared/WeaponSG550.c

89 lines
2.2 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
.int iClip_SG550;
// Weapon Info
weaponinfo_t wptSG550 = {
WEAPON_SG550, // Identifier
SLOT_PRIMARY,
4200, // Price
CALIBER_556MM, // Caliber ID
0.84, // Max Player Speed
1, // Bullets Per Shot
30, // Clip/MagSize
70, // Damage Per Bullet
2, // Penetration Multiplier
8192, // Bullet Range
0.98, // Range Modifier
TYPE_AUTO,
0.25, // Attack-Delay
3.8, // Reload-Delay
iAmmo_556MM, // Caliber Pointer
iClip_SG550, // Clip Pointer
200, // Accuracy Divisor
0.55, // Accuracy Offset
1.4 // Max Inaccuracy
};
// Anim Table
enum {
ANIM_SG550_IDLE,
ANIM_SG550_SHOOT1,
ANIM_SG550_SHOOT2,
ANIM_SG550_RELOAD,
ANIM_SG550_DRAW,
};
void WeaponSG550_Draw( void ) {
#ifdef SSQC
OpenCSGunBase_Draw();
#else
View_PlayAnimation( ANIM_SG550_DRAW );
#endif
}
void WeaponSG550_PrimaryFire( void ) {
#ifdef SSQC
if ( OpenCSGunBase_PrimaryFire() == TRUE ) {
sound( self, CHAN_WEAPON, "weapons/sg550-1.wav", 1, ATTN_NORM );
}
#else
if ( random() <= 0.5 ) {
View_PlayAnimation( ANIM_SG550_SHOOT1 );
} else {
View_PlayAnimation( ANIM_SG550_SHOOT2 );
}
#endif
}
void WeaponSG550_Reload( void ) {
#ifdef SSQC
if ( OpenCSGunBase_Reload() == TRUE ) {
// Play Sound
}
#else
View_PlayAnimation( ANIM_SG550_RELOAD );
Sound_Delayed( "weapons/sg550_clipout.wav", 1.0, 0.7 );
Sound_Delayed( "weapons/sg550_clipin.wav", 1.0, 1.7 );
Sound_Delayed( "weapons/sg550_boltpull.wav", 1.0, 2.9 );
#endif
}