nuclide/Source/Server/Input.c
Marco Hladik 786b51c2e6 Added loading for texternal MOTD/Mapinfo files
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
2016-12-05 01:22:52 +01:00

70 lines
1.8 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
void Input_Handle( void ) {
// TODO: Make this fast switch only
if ( self.impulse == 1 ) {
Weapon_Switch( SLOT_MELEE );
} else if ( self.impulse == 2 ) {
Weapon_Switch( SLOT_SECONDARY );
} else if ( self.impulse == 3 ) {
Weapon_Switch( SLOT_PRIMARY );
} else if ( self.impulse == 4 ) {
Weapon_Switch( SLOT_GRENADE );
}
if ( self.button3 ) {
Player_CrouchDown();
} else if ( self.iCrouching == TRUE ) {
Player_CrouchUp();
}
if ( self.button0 ) {
Weapon_PrimaryAttack( self.weapon );
} else if ( self.button4 ) {
Weapon_Reload( self.weapon );
} else if ( self.button5 ) {
Weapon_SecondaryAttack( self.weapon );
}
self.impulse = 0;
}
/*
====================
CSEv_PlayerUse
====================
*/
void CSEv_PlayerUse( void ) {
vector vSource;
entity eOriginalSelf;
makevectors(self.v_angle);
vSource = self.origin + self.view_ofs;
traceline ( vSource, vSource + ( v_forward * 64 ), FALSE, self);
if ( trace_ent.iUsable ) {
eActivator = self;
eOriginalSelf = self;
self = trace_ent;
self.vUse();
self = eOriginalSelf;
}
}