Added ammo purchases and caliber infotypes Started working on the Escape gamemode Crouching is now implemented
70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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void Input_Handle( void ) {
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// TODO: Make this fast switch only
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if ( self.impulse == 1 ) {
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Weapon_Switch( SLOT_MELEE );
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} else if ( self.impulse == 2 ) {
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Weapon_Switch( SLOT_SECONDARY );
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} else if ( self.impulse == 3 ) {
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Weapon_Switch( SLOT_PRIMARY );
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} else if ( self.impulse == 4 ) {
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Weapon_Switch( SLOT_GRENADE );
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}
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if ( self.button3 ) {
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Player_CrouchDown();
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} else if ( self.iCrouching == TRUE ) {
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Player_CrouchUp();
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}
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if ( self.button0 ) {
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Weapon_PrimaryAttack( self.weapon );
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} else if ( self.button4 ) {
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Weapon_Reload( self.weapon );
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} else if ( self.button5 ) {
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Weapon_SecondaryAttack( self.weapon );
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}
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self.impulse = 0;
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}
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/*
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====================
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CSEv_PlayerUse
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====================
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*/
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void CSEv_PlayerUse( void ) {
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vector vSource;
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entity eOriginalSelf;
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makevectors(self.v_angle);
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vSource = self.origin + self.view_ofs;
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traceline ( vSource, vSource + ( v_forward * 64 ), FALSE, self);
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if ( trace_ent.iUsable ) {
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eActivator = self;
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eOriginalSelf = self;
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self = trace_ent;
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self.vUse();
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self = eOriginalSelf;
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}
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}
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