Fixed bug in which switching entities in the game-logic caused pretty bad bugs Respawn fixes for hostage, ambient_generic and cylcer_sprite entities Fixed a bug in which func_door's would call the targets twice Added the missing spawnflag support for "Initially Dark" light entities |
||
---|---|---|
.. | ||
Client | ||
Server | ||
Shared | ||
Builtins.h | ||
Globals.h | ||
Math.h |