107 lines
2.3 KiB
C
Executable file
107 lines
2.3 KiB
C
Executable file
/*
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FreeCS Project
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Copyright (C) 2016, 2017 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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int Menu_InputCheckMouse( vector vPos, vector vReg ) {
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vector vSMins, vSMaxs;
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vReg = vReg * fMenuScale;
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vPos = vPos * fMenuScale + [ iMenuPadding, 0, 0 ];
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vSMins = vPos;
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vSMaxs = vPos;
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vSMins_x = vPos_x;
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vSMaxs_y = vPos_y - 1;
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vSMaxs_x = vPos_x + vReg_x;
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vSMaxs_y = vPos_y + vReg_y;
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if ( vMousePos_x >= vSMins_x && vMousePos_x <= vSMaxs_x ) {
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if ( vMousePos_y >= vSMins_y && vMousePos_y <= vSMaxs_y ) {
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return TRUE;
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}
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}
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return FALSE;
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}
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float Menu_InputEvent( float fEventType, float fKey, float fCharacter, float fDeviceID ) {
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if ( fEventType == IE_KEYDOWN ) {
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if ( fKey == K_MOUSE1 ) {
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fMouseClick = 1;
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} else {
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if ( fKey == K_ESCAPE ) {
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m_toggle( 0 );
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}
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fInputKeyDown = 1;
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}
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fInputKeyCode = fKey;
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fInputKeyASCII = fCharacter;
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} else if ( fEventType == IE_KEYUP ) {
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if ( fKey == K_MOUSE1 ) {
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fMouseClick = 0;
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} else {
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fInputKeyDown = 0;
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}
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fInputKeyCode = 0;
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fInputKeyASCII = 0;
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} else if ( fEventType == IE_MOUSEABS ) {
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vMousePos_x = fKey;
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vMousePos_y = fCharacter;
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}
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return TRUE;
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}
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void m_display( void ) {
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iMenuActive = TRUE;
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setkeydest( KEY_MENU );
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setmousetarget( TARGET_MENU );
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setcursormode( TRUE, "gfx/cursor" );
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}
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void m_hide( void ) {
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iMenuActive = FALSE;
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setkeydest( KEY_GAME );
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setmousetarget( TARGET_CLIENT );
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setcursormode( FALSE );
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}
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void m_toggle( float fMode ) {
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if ( fMode == FALSE ) {
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m_hide();
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} else {
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m_display();
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}
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}
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float m_consolecommand( string sCMD ) {
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tokenize( sCMD );
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switch ( argv( 0 ) ) {
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case "togglemenu":
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m_display( );
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return TRUE;
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break;
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}
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return FALSE;
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}
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