nuclide/platform/data.pk3dir/sound
2020-09-10 07:00:28 +02:00
..
env_spark.sndshd env_spark: Use sound shaders instead of hard-coding sfx paths. 2020-09-09 21:29:29 +02:00
footsteps.sndshd Moved footstep sound shader, manifest updates. 2020-04-08 08:50:09 +02:00
func_breakable.sndshd func_breakable: Use sound shaders for impact sounds. 2020-09-10 05:35:52 +02:00
func_button.sndshd func_button: Sound shader support, yee. Also cut down on some unnecessary code. 2020-09-10 06:02:08 +02:00
func_door.sndshd func_door: Use sound shaders instead of hardcoding sounds. 2020-09-09 21:40:25 +02:00
func_door_rotating.sndshd func_door_rotating: This one gets the sound shader treatment as well. 2020-09-10 05:41:25 +02:00
func_train.sndshd func_train: Sound shader support, as well as fixing a possible division-by-zero bug when path_corners explicitly set their speed to 0. 2020-09-10 07:00:28 +02:00