- Added early Rewolf Health/Armor HUD variants - Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf - Fixed some skybox behaviour to only apply to BSP30 - Changed the env_message and game_text display to use "creditsfont" instead of the conchars - Tweaked damage radius and prediction for some entities and weapons - Added world_items - Added item_healthkit - Added item_battery - Fixed level transition logic - impulse 101 now fills up health and armor/suit in mod valve - Some tweaks to Damage_Apply so that healing can be performed without funky visuals - Added stub monsters for valve/rewolf that'll soon support scripted sequences - Tweaked chat system to get rid of quotation marks around messages - Added support for changing the window caption to reflect the mod you're playing - Lots of small little things in terms of cleanup
24 lines
431 B
C
24 lines
431 B
C
/***
|
|
*
|
|
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
|
|
*
|
|
* See the file LICENSE attached with the sources for usage details.
|
|
*
|
|
****/
|
|
|
|
var string g_skyname = "desert";
|
|
|
|
void Sky_Update(void)
|
|
{
|
|
if (serverkeyfloat("*bspversion") != 30) {
|
|
return;
|
|
}
|
|
localcmd(sprintf("sky %s\n", g_skyname));
|
|
}
|
|
|
|
void Sky_Set(string name)
|
|
{
|
|
g_skyname = name;
|
|
dprint(sprintf("[SKY] Set to %s\n", g_skyname));
|
|
Sky_Update();
|
|
}
|