Added item_suit and item_longjump... they do not do anything interesting yet. Decals: Added glass break decals upon impact Damage: Brush-entity radius damage should to work better now Also seperated the weapons table from generic weapon entry functions. This should make maintaining mods easier Fixed references from sv_clientslots to sv_playerslots. My brain gets confused between the Quake games at this point. I blame FTE Fixed sprite animation cycle length check. It attempted to play one more frame than any sprite ever has. Needs more heavy testing?
23 lines
456 B
C
23 lines
456 B
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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void Flashlight_Toggle(void)
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{
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if (cvar("sv_playerslots") != 1) {
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if (cvar("mp_flashlight") != 1) {
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return;
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}
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}
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if (self.flags & FL_FLASHLIGHT) {
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self.flags &= ~FL_FLASHLIGHT;
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} else {
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self.flags |= FL_FLASHLIGHT;
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}
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sound(self, CHAN_ITEM, "items/flashlight1.wav", 1, ATTN_IDLE);
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}
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