Starting to mess with decal colours. DO NOT TOUCH. This is awaiting engine fixes potentially.
68 lines
1.4 KiB
C
68 lines
1.4 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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#define CHAT_LINES 5
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#define CHAT_TIME 5
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var int g_chatpos[2];
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var float g_chattime;
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var int g_chatlines = -1;
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string g_chatbuffer[CHAT_LINES];
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/*
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=================
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Chat_Draw
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Just prints whatever is in the chat buffer and removes lines after some time.
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=================
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*/
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void Chat_Draw(void)
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{
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int i;
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g_chatpos[0] = video_mins[0] + 16;
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g_chatpos[1] = video_mins[1] + video_res[1] - 128;
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if (g_chatlines < 0) {
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return;
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}
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/* Remove messages after a g_chattime has passed */
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if (g_chattime < time) {
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for (i = 0; i < g_chatlines; i++) {
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if (g_chatbuffer[i+1] != __NULL__) {
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g_chatbuffer[i] = g_chatbuffer[i+1];
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} else {
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break;
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}
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}
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g_chatbuffer[g_chatlines] = __NULL__;
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g_chatlines--;
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g_chattime = time + CHAT_TIME;
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}
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for (i = 0; i < CHAT_LINES; i++) {
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drawstring([g_chatpos[0],g_chatpos[1]], g_chatbuffer[i], [12,12], [1,1,1], 1.0f, 0);
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g_chatpos[1] += 14;
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}
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}
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void Chat_Parse(string msg)
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{
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if (g_chatlines < (CHAT_LINES - 1)) {
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g_chatbuffer[g_chatlines + 1] = msg;
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g_chatlines++;
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} else {
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for (int i = 0; i < (CHAT_LINES - 1); i++) {
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g_chatbuffer[i] = g_chatbuffer[i + 1];
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}
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g_chatbuffer[CHAT_LINES - 1] = msg;
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}
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g_chattime = time + CHAT_TIME;
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localsound("misc/talk.wav");
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}
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