173 lines
4.4 KiB
C
Executable file
173 lines
4.4 KiB
C
Executable file
/*
|
|
Copyright 2016-2018 Marco "eukara" Hladik
|
|
|
|
MIT LICENSE
|
|
|
|
Permission is hereby granted, free of charge, to any person
|
|
obtaining a copy of this software and associated documentation
|
|
files (the "Software"), to deal in the Software without
|
|
restriction, including without limitation the rights to use,
|
|
copy, modify, merge, publish, distribute, sublicense, and/or
|
|
sell copies of the Software, and to permit persons to whom the
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be
|
|
included in all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
|
|
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
|
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
.int iMag_USP45;
|
|
|
|
#ifdef SSQC
|
|
.int iMode_USP45;
|
|
#else
|
|
int iWeaponMode_USP45;
|
|
#endif
|
|
|
|
// Weapon Info
|
|
weaponinfo_t wptUSP45 = {
|
|
WEAPON_USP45, // Identifier
|
|
SLOT_SECONDARY, // Slot
|
|
500, // Price
|
|
CALIBER_45ACP, // Caliber ID
|
|
1.0, // Max Player Speed
|
|
1, // Bullets Per Shot
|
|
12, // Clip/MagSize
|
|
34, // Damage Per Bullet
|
|
1, // Penetration Multiplier
|
|
4096, // Bullet Range
|
|
0.79, // Range Modifier
|
|
TYPE_SEMI, // Firing Type
|
|
0.15, // Attack-Delay
|
|
2.5, // Reload-Delay
|
|
iAmmo_45ACP, // Caliber Pointer
|
|
iMag_USP45, // Clip Pointer
|
|
200, // Accuracy Divisor
|
|
0.55, // Accuracy Offset
|
|
1.4, // Max Inaccuracy
|
|
8, // Minimum Crosshair Distance
|
|
3, // Crosshair Movement Delta
|
|
1.0, // Armor penetration ratio
|
|
ATYPE_ONEHAND, // Animation Type
|
|
SHELL_PISTOL
|
|
};
|
|
|
|
enum {
|
|
ANIM_USP45_IDLE,
|
|
ANIM_USP45_SILENCER_SHOOT1,
|
|
ANIM_USP45_SILENCER_SHOOT2,
|
|
ANIM_USP45_SILENCER_SHOOT3,
|
|
ANIM_USP45_SILENCER_SHOOTLAST,
|
|
ANIM_USP45_SILENCER_RELOAD,
|
|
ANIM_USP45_SILENCER_DRAW,
|
|
ANIM_USP45_SILENCER_ADD,
|
|
ANIM_USP45_IDLE2,
|
|
ANIM_USP45_SHOOT1,
|
|
ANIM_USP45_SHOOT2,
|
|
ANIM_USP45_SHOOT3,
|
|
ANIM_USP45_SHOOTLAST,
|
|
ANIM_USP45_RELOAD,
|
|
ANIM_USP45_DRAW,
|
|
ANIM_USP45_SILENCER_REMOVE
|
|
};
|
|
|
|
void WeaponUSP45_Draw( void ) {
|
|
#ifdef SSQC
|
|
BaseGun_Draw();
|
|
#else
|
|
if ( iWeaponMode_USP45 == TRUE ) {
|
|
View_PlayAnimation( ANIM_USP45_SILENCER_DRAW );
|
|
} else {
|
|
View_PlayAnimation( ANIM_USP45_DRAW );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void WeaponUSP45_PrimaryFire( void ) {
|
|
#ifdef SSQC
|
|
if ( BaseGun_PrimaryFire() == TRUE ) {
|
|
if ( self.iMode_USP45 == TRUE ) {
|
|
if ( random() <= 0.5 ) {
|
|
sound( self, CHAN_WEAPON, "weapons/usp1.wav", 1, ATTN_NORM );
|
|
} else {
|
|
sound( self, CHAN_WEAPON, "weapons/usp2.wav", 1, ATTN_NORM );
|
|
}
|
|
} else {
|
|
sound( self, CHAN_WEAPON, "weapons/usp_unsil-1.wav", 1, ATTN_NORM );
|
|
}
|
|
}
|
|
#else
|
|
if ( getstatf( STAT_CURRENT_MAG ) == 0 ) {
|
|
if ( iWeaponMode_USP45 == TRUE ) {
|
|
View_PlayAnimation( ANIM_USP45_SILENCER_SHOOTLAST );
|
|
} else {
|
|
View_PlayAnimation( ANIM_USP45_SHOOTLAST );
|
|
}
|
|
} else {
|
|
int iRand = (int)floor( random( 1, 4 ) );
|
|
|
|
if ( iRand == 1 ) {
|
|
if ( iWeaponMode_USP45 == TRUE ) {
|
|
View_PlayAnimation( ANIM_USP45_SILENCER_SHOOT1 );
|
|
} else {
|
|
View_PlayAnimation( ANIM_USP45_SHOOT1 );
|
|
}
|
|
} else if ( iRand == 2 ) {
|
|
if ( iWeaponMode_USP45 == TRUE ) {
|
|
View_PlayAnimation( ANIM_USP45_SILENCER_SHOOT2 );
|
|
} else {
|
|
View_PlayAnimation( ANIM_USP45_SHOOT2 );
|
|
}
|
|
} else {
|
|
if ( iWeaponMode_USP45 == TRUE ) {
|
|
View_PlayAnimation( ANIM_USP45_SILENCER_SHOOT3 );
|
|
} else {
|
|
View_PlayAnimation( ANIM_USP45_SHOOT3 );
|
|
}
|
|
}
|
|
}
|
|
|
|
BaseGun_ShotMultiplierHandle( 1 );
|
|
#endif
|
|
}
|
|
|
|
void WeaponUSP45_Secondary( void ) {
|
|
#ifdef SSQC
|
|
// Just switch the modes quickly
|
|
self.iMode_USP45 = 1 - self.iMode_USP45;
|
|
self.fAttackFinished = time + 3.0;
|
|
|
|
// Tell the client that we switched modes, too
|
|
Client_SendEvent( self, EV_WEAPON_SECONDARYATTACK );
|
|
#else
|
|
iWeaponMode_USP45 = 1 - iWeaponMode_USP45;
|
|
|
|
if ( iWeaponMode_USP45 == TRUE ) {
|
|
View_PlayAnimation( ANIM_USP45_SILENCER_ADD );
|
|
} else {
|
|
View_PlayAnimation( ANIM_USP45_SILENCER_REMOVE );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void WeaponUSP45_Reload( void ) {
|
|
#ifdef SSQC
|
|
if ( BaseGun_Reload() == TRUE ) {
|
|
|
|
}
|
|
#else
|
|
if ( iWeaponMode_USP45 == TRUE ) {
|
|
View_PlayAnimation( ANIM_USP45_SILENCER_RELOAD );
|
|
} else {
|
|
View_PlayAnimation( ANIM_USP45_RELOAD );
|
|
}
|
|
#endif
|
|
}
|