327 lines
7.7 KiB
C
Executable file
327 lines
7.7 KiB
C
Executable file
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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enum {
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RADIO_BLOW,
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RADIO_BOMBDEF,
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RADIO_BOMBPL,
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RADIO_CIRCLEBACK,
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RADIO_CLEAR,
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RADIO_COM_FOLLOWCOM,
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RADIO_COM_GETINPOS,
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RADIO_COM_GO,
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RADIO_COM_REPORTIN,
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RADIO_CT_AFFIRM,
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RADIO_CT_BACKUP,
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RADIO_CT_COVERME,
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RADIO_CT_ENEMYS,
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RADIO_CT_FIREINHOLE,
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RADIO_CT_IMHIT,
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RADIO_CT_INPOS,
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RADIO_CT_POINT,
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RADIO_CT_REPORTINGIN,
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RADIO_CTWIN,
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RADIO_ENEMYDOWN,
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RADIO_FALLBACK,
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RADIO_FIREASSIS,
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RADIO_FOLLOWME,
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RADIO_GETOUT,
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RADIO_GO,
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RADIO_HITASSIST,
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RADIO_HOSDOWN,
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RADIO_LETSGO,
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RADIO_LOCKNLOAD,
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RADIO_MATEDOWN,
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RADIO_MEETME,
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RADIO_MOVEOUT,
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RADIO_NEGATIVE,
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RADIO_POSITION,
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RADIO_REGROUP,
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RADIO_RESCUED,
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RADIO_ROGER,
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RADIO_ROUNDDRAW,
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RADIO_STICKTOG,
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RADIO_STORMFRONT,
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RADIO_TAKEPOINT,
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RADIO_TERWIN,
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RADIO_VIP,
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};
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#ifdef CSQC
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string sRadioSamples[43] = {
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"radio/blow.wav",
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"radio/bombdef.wav",
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"radio/bombpl.wav",
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"radio/circleback.wav",
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"radio/clear.wav",
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"radio/com_followcom.wav",
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"radio/com_getinpos.wav",
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"radio/com_go.wav",
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"radio/com_reportin.wav",
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"radio/ct_affirm.wav",
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"radio/ct_backup.wav",
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"radio/ct_coverme.wav",
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"radio/ct_enemys.wav",
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"radio/ct_fireinhole.wav",
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"radio/ct_imhit.wav",
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"radio/ct_inpos.wav",
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"radio/ct_point.wav",
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"radio/ct_reportingin.wav",
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"radio/ctwin.wav",
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"radio/enemydown.wav",
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"radio/fallback.wav",
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"radio/fireassis.wav",
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"radio/followme.wav",
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"radio/getout.wav",
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"radio/go.wav",
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"radio/hitassist.wav",
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"radio/hosdown.wav",
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"radio/letsgo.wav",
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"radio/locknload.wav",
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"radio/matedown.wav",
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"radio/meetme.wav",
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"radio/moveout.wav",
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"radio/negative.wav",
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"radio/position.wav",
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"radio/regroup.wav",
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"radio/rescued.wav",
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"radio/roger.wav",
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"radio/rounddraw.wav",
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"radio/sticktog.wav",
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"radio/stormfront.wav",
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"radio/takepoint.wav",
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"radio/terwin.wav",
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"radio/vip.wav"
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};
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string sRadioChat[43] = {
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_("RADIO_BLOW"),
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_("RADIO_BOMBDEF"),
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_("RADIO_BOMBPL"),
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_("RADIO_CIRCLEBACK"),
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_("RADIO_CLEAR"),
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_("RADIO_COM_FOLLOWCOM"),
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_("RADIO_COM_GETINPOS"),
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_("RADIO_COM_GO"),
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_("RADIO_COM_REPORTIN"),
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_("RADIO_CT_AFFIRM"),
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_("RADIO_CT_BACKUP"),
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_("RADIO_CT_COVERME"),
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_("RADIO_CT_ENEMYS"),
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_("RADIO_CT_FIREINHOLE"),
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_("RADIO_CT_IMHIT"),
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_("RADIO_CT_INPOS"),
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_("RADIO_CT_POINT"),
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_("RADIO_CT_REPORTINGIN"),
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_("RADIO_CTWIN"),
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_("RADIO_ENEMYDOWN"),
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_("RADIO_FALLBACK"),
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_("RADIO_FIREASSIS"),
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_("RADIO_FOLLOWME"),
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_("RADIO_GETOUT"),
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_("RADIO_GO"),
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_("RADIO_HITASSIST"),
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_("RADIO_HOSDOWN"),
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_("RADIO_LETSGO"),
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_("RADIO_LOCKNLOAD"),
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_("RADIO_MATEDOWN"),
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_("RADIO_MEETME"),
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_("RADIO_MOVEOUT"),
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_("RADIO_NEGATIVE"),
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_("RADIO_POSITION"),
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_("RADIO_REGROUP"),
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_("RADIO_RESCUED"),
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_("RADIO_ROGER"),
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_("RADIO_ROUNDDRAW"),
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_("RADIO_STICKTOG"),
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_("RADIO_STORMFRONT"),
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_("RADIO_TAKEPOINT"),
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_("RADIO_TERWIN"),
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_("RADIO_VIP"),
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};
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/*
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=================
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Radio_InitSounds
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Who doesn't love precaching sounds
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=================
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*/
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void Radio_InitSounds( void ) {
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for ( int i = 0; i < 43; i++ ) {
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precache_sound( sRadioSamples[ i ] );
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}
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}
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/*
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=================
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Radio_PlayMessage
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Play a radio message that doesn't come from a player
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=================
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*/
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void Radio_PlayMessage( float fMessage ) {
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sound( world, CHAN_VOICE, sRadioSamples[ fMessage ], 1, ATTN_NONE, 0, SOUNDFLAG_NOSPACIALISE );
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CSQC_Parse_Print( sprintf( "^2[RADIO]^xF80: %s\n", sRadioChat[ fMessage ] ), PRINT_CHAT );
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}
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/*
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=================
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Radio_PlayPlayerMessage
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This radio message does come from a player
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=================
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*/
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void Radio_PlayPlayerMessage( float fPlayerNum, float fMessage ) {
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sound( world, CHAN_VOICE, sRadioSamples[ fMessage ], 1, ATTN_NONE, 0, SOUNDFLAG_NOSPACIALISE );
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CSQC_Parse_Print( sprintf( "^2[RADIO] %s%s^xF80: %s\n", HUD_GetChatColorHEX( stof( getplayerkeyvalue( fPlayerNum, "*team" ) ) ), getplayerkeyvalue( fPlayerNum, "name" ), sRadioChat[ fMessage ] ), PRINT_CHAT );
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}
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#endif
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#ifdef SSQC
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/*
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=================
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Radio_BroadcastMessage
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A global radio message for all players
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=================
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*/
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void Radio_BroadcastMessage( float fMessage ) {
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WriteByte( MSG_MULTICAST, SVC_CGAMEPACKET );
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WriteByte( MSG_MULTICAST, EV_RADIOMSG );
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WriteByte( MSG_MULTICAST, fMessage );
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msg_entity = self;
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multicast( '0 0 0', MSG_BROADCAST );
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}
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/*
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=================
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Radio_TeamMessage
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A radio message targetted at members of a specific team
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=================
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*/
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void Radio_TeamMessage( float fMessage, float fTeam ) {
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static void Radio_TeamMessage_Send( float fMessage, entity eEnt ) {
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WriteByte( MSG_MULTICAST, SVC_CGAMEPACKET );
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WriteByte( MSG_MULTICAST, EV_RADIOMSG );
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WriteByte( MSG_MULTICAST, fMessage );
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msg_entity = eEnt;
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multicast( '0 0 0', MULTICAST_ONE );
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}
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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if ( eFind.team == fTeam ) {
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Radio_TeamMessage_Send( fMessage, eFind );
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} else if ( eFind.team == TEAM_VIP && fTeam == TEAM_CT ) {
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Radio_TeamMessage_Send( fMessage, eFind );
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}
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}
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}
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/*
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=================
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Radio_DefaultStart
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Pick a generic, random radio string for global start messages
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=================
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*/
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float Radio_DefaultStart( void ) {
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float fRand = floor( random( 1, 4 ) );
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if ( fRand == 1 ) {
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return RADIO_MOVEOUT;
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} else if ( fRand == 2 ) {
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return RADIO_LOCKNLOAD;
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} else {
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return RADIO_LETSGO;
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}
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}
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/*
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=================
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Radio_StartMessage
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Decide which startmessage to play at the beginning of each round
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=================
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*/
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void Radio_StartMessage( void ) {
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if ( iVIPZones > 0 ) {
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Radio_TeamMessage( RADIO_VIP, TEAM_CT );
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Radio_TeamMessage( Radio_DefaultStart(), TEAM_T );
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} else if ( iEscapeZones > 0 ) {
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Radio_TeamMessage( RADIO_GETOUT, TEAM_T );
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Radio_TeamMessage( Radio_DefaultStart(), TEAM_CT );
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} else {
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Radio_BroadcastMessage( Radio_DefaultStart() );
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}
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}
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/*
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=================
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CSEv_RadioMessage_f
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Triggered by clients, plays a message to members of the same team
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=================
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*/
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void CSEv_RadioMessage_f( float fMessage ) {
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static void CSEv_RadioMessage_Send( float fMessage, entity eEnt ) {
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WriteByte( MSG_MULTICAST, SVC_CGAMEPACKET );
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WriteByte( MSG_MULTICAST, EV_RADIOMSG2 );
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WriteByte( MSG_MULTICAST, num_for_edict( eEnt ) - 1 );
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WriteByte( MSG_MULTICAST, fMessage );
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msg_entity = eEnt;
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multicast( '0 0 0', MULTICAST_ONE );
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}
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// Don't allow spamming
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if ( self.fRadioFinished > time ) {
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return;
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}
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// When dead, don't talk
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if ( self.health <= 0 ) {
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return;
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}
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// Make sure that VIPs and CTs get eachother
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float fTargetTeam = self.team;
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if ( fTargetTeam == TEAM_VIP ) {
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fTargetTeam = TEAM_CT;
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}
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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if ( eFind.team == fTargetTeam ) {
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CSEv_RadioMessage_Send( fMessage, eFind );
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} else if ( eFind.team == TEAM_VIP && fTargetTeam == TEAM_CT ) {
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CSEv_RadioMessage_Send( fMessage, eFind );
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}
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}
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self.fRadioFinished = time + 3.0f;
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}
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#endif
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