101 lines
2.5 KiB
C++
Executable file
101 lines
2.5 KiB
C++
Executable file
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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class func_buyzone
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{
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void() func_buyzone;
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virtual void() touch;
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};
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void func_buyzone::touch(void)
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{
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/* This will be cleared every frame inside SV_RunClientCommand */
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if((other.classname == "player" ) && (other.team == self.team)) {
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other.fInBuyZone = TRUE;
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}
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}
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void func_buyzone::func_buyzone(void)
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{
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if (autocvar_fcs_knifeonly == TRUE) {
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remove( self );
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return;
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}
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if (autocvar_fcs_swapteams == TRUE) {
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if (team == TEAM_T) {
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team = TEAM_CT;
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} else if (team == TEAM_CT) {
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team = TEAM_T;
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}
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}
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angles = '0 0 0';
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movetype = MOVETYPE_NONE;
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solid = SOLID_TRIGGER;
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if (model) {
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setmodel(this, model);
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} else {
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mins = '-128 -128 -36';
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maxs = '128 128 36';
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setsize(this, mins, maxs);
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}
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model = 0;
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iBuyZones++;
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}
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/*
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=================
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Game_CreateBuyZones
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Called by StartFrame if we somehow got no buy zones
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=================
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*/
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void Game_CreateBuyZones( void ) {
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entity a;
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if ( autocvar_fcs_knifeonly == TRUE ) {
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return;
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}
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if ( iBuyRestriction == BUY_T || iBuyRestriction == BUY_BOTH ) {
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for (a = world; (a = find(a, classname, "info_player_deathmatch"));) {
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func_buyzone zone = spawn(func_buyzone);
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setorigin(zone, a.origin);
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zone.team = TEAM_T;
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}
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}
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if ( iBuyRestriction == BUY_CT || iBuyRestriction == BUY_BOTH ) {
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for (a = world; (a = find(a, classname, "info_player_start"));) {
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func_buyzone zone = spawn(func_buyzone);
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setorigin(zone, a.origin);
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zone.team = TEAM_CT;
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}
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}
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}
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