342 lines
8 KiB
C
Executable file
342 lines
8 KiB
C
Executable file
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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enum {
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BUY_BOTH,
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BUY_CT,
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BUY_T,
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BUY_NEITHER
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};
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/* Edit this for a custom gun-game order */
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int gg_order[] = {
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WEAPON_KNIFE,
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WEAPON_GLOCK18,
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WEAPON_USP45,
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WEAPON_P228,
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WEAPON_FIVESEVEN,
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WEAPON_ELITES,
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WEAPON_DEAGLE,
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WEAPON_M3,
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WEAPON_XM1014,
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WEAPON_TMP,
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WEAPON_MAC10,
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WEAPON_MP5,
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WEAPON_UMP45,
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WEAPON_P90,
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WEAPON_AK47,
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WEAPON_SCOUT,
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WEAPON_M4A1,
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WEAPON_SG552,
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WEAPON_AUG,
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WEAPON_G3SG1,
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WEAPON_SG550,
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WEAPON_AWP,
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WEAPON_PARA
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};
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/*
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=================
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Rules_BuyingPossible
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Checks if it is possible for players to buy anything
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=================
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*/
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float Rules_BuyingPossible( void ) {
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if ( self.health <= 0 ) {
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return FALSE;
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}
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if ( fGameState == GAME_ACTIVE ) {
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if ( ( ( autocvar_mp_roundtime * 60 ) - fGameTime ) > autocvar_mp_buytime ) {
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centerprint( self, sprintf( "%d seconds have passed...\nYou can't buy anything now!", autocvar_mp_buytime ) );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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}
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if ( self.team == TEAM_VIP ) {
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centerprint( self, "You are the VIP...\nYou can't buy anything!\n" );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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if ( iBuyRestriction == BUY_NEITHER ) {
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centerprint( self, "Sorry, you aren't meant\nto be buying anything.\n" );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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if ( iBuyRestriction != BUY_BOTH ) {
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if ( iBuyRestriction == BUY_CT && self.team == TEAM_T ) {
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centerprint( self, "Terrorists aren't allowed to\nbuy anything on this map!\n" );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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} else if ( iBuyRestriction == BUY_T && self.team == TEAM_CT ) {
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centerprint( self, "CTs aren't allowed to buy\nanything on this map!\n" );
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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}
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if ( self.fInBuyZone == FALSE ) {
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return FALSE;
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}
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return TRUE;
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}
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void Rules_MakeBomber( void ) {
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Weapon_AddItem( WEAPON_C4BOMB );
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centerprint( self, "You have the bomb!\nFind the target zone or DROP\nthe bomb for another Terrorist." );
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}
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void Rules_MakeVIP( void ) {
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self.team = TEAM_VIP;
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Spawn_RespawnClient( self.team );
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centerprint( self, "You are the VIP\nMake your way to the safety zones!" );
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forceinfokey( self, "*dead", "2" );
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}
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/*
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=================
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Rules_Restart
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Loop through all ents and handle them
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=================
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*/
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void Rules_Restart( int iWipe ) {
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iHostagesRescued = 0;
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entity eOld = self;
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// Spawn/Respawn everyone at their team position and give them $$$
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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self = eFind;
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if ( self.health > 0 && iWipe == FALSE ) {
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Spawn_RespawnClient( self.team );
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} else {
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Spawn_MakeSpectator();
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Spawn_CreateClient( self.fCharModel );
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}
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if ( iWipe == FALSE ) {
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Money_GiveTeamReward();
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} else {
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self.fMoney = 0;
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Money_AddMoney(self, autocvar_mp_startmoney);
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}
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}
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// Clear the corpses/items
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for ( entity eFind = world; ( eFind = find( eFind, classname, "remove_me" ) ); ) {
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remove( eFind );
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}
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// Find the bombs. Destory them!
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for ( entity eFind = world; ( eFind = find( eFind, classname, "c4bomb" ) ); ) {
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remove( eFind );
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}
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// Select a random Terrorist for the bomb, if needed
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if ( iBombZones > 0 ) {
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int iRandomT = floor( random( 1, (float)iAlivePlayers_T + 1 ) );
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int iPickT = 0;
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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if ( eFind.team == TEAM_T ) {
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iPickT++;
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if ( iPickT == iRandomT ) {
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self = eFind;
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Rules_MakeBomber();
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}
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}
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}
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}
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// If there is a VIP, select a random CT to be it
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if ( iVIPZones > 0 ) {
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int iRandomCT = floor( random( 1, (float)iAlivePlayers_CT + 1 ) );
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int iPickCT = 0;
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for ( entity eFind = world; ( eFind = find( eFind, classname, "player" ) ); ) {
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if ( eFind.team == TEAM_CT ) {
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iPickCT++;
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if ( iPickCT == iRandomCT ) {
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self = eFind;
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Rules_MakeVIP();
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}
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}
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}
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}
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// Respawn all the entities
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for (entity a = world; (a = findfloat(a, gflags, GF_CANRESPAWN));) {
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CBaseEntity caw = (CBaseEntity)a;
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caw.Respawn();
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}
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self = eOld;
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Timer_Begin( autocvar_mp_freezetime, GAME_FREEZE );
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Money_ResetTeamReward();
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fDefuseProgress = 0;
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}
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/*
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=================
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Rules_RoundOver
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This happens whenever an objective is complete or time is up
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=================
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*/
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void Rules_RoundOver( int iTeamWon, int iMoneyReward, float fSilent ) {
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if ( fGameState != GAME_ACTIVE ) {
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return;
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}
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if ( iTeamWon == TEAM_T ) {
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if ( fSilent == FALSE ) {
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Radio_BroadcastMessage( RADIO_TERWIN );
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}
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iWon_T++;
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// FIXME: Calculate the proper loss values
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Money_QueTeamReward( TEAM_CT, 1400 );
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} else if ( iTeamWon == TEAM_CT ) {
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if ( fSilent == FALSE ) {
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Radio_BroadcastMessage( RADIO_CTWIN );
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}
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iWon_CT++;
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// FIXME: Calculate the proper loss values
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Money_QueTeamReward( TEAM_T, 1400 );
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} else {
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if ( fSilent == FALSE ) {
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Radio_BroadcastMessage( RADIO_ROUNDDRAW );
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}
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}
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Money_QueTeamReward( iTeamWon, iMoneyReward );
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Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts
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iBombPlanted = 0;
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iRounds++;
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}
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/*
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=================
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Rules_TimeOver
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Whenever mp_roundtime was being counted down to 0
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=================
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*/
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void Rules_TimeOver( void ) {
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if ( iVIPZones > 0 ) {
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Rules_RoundOver( TEAM_T, 3250, FALSE );
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} else if ( iBombZones > 0 ) {
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Rules_RoundOver( TEAM_CT, 3250, FALSE );
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} else if ( iHostagesMax > 0 ) {
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// TODO: Broadcast_Print: Hostages have not been rescued!
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Rules_RoundOver( TEAM_T, 3250, FALSE );
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} else {
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Rules_RoundOver( 0, 0, FALSE );
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}
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}
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/*
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=================
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Rules_SwitchTeams
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Happens rarely
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=================
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*/
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void Rules_SwitchTeams( void ) {
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int iCTW, iTW;
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for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
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if (eFind.team == TEAM_CT) {
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eFind.team = TEAM_T;
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eFind.fCharModel -= 4;
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} else if (eFind.team == TEAM_T) {
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eFind.team = TEAM_CT;
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eFind.fCharModel += 4;
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}
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forceinfokey(eFind, "*team", ftos(eFind.team));
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}
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iCTW = iWon_CT;
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iTW = iWon_T;
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iWon_T = iCTW;
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iWon_CT = iTW;
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iCTW = iAlivePlayers_CT;
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iTW = iAlivePlayers_T;
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iAlivePlayers_CT = iTW;
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iAlivePlayers_T = iCTW;
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}
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void Rules_CountPlayers(void)
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{
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iAlivePlayers_T = 0;
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iAlivePlayers_CT = 0;
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for (entity eFind = world; (eFind = find(eFind, classname, "player")); ) {
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if (eFind.health > 0) {
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if ( eFind.team == TEAM_T) {
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iAlivePlayers_T++;
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} else if (eFind.team == TEAM_CT) {
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iAlivePlayers_CT++;
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} else if (eFind.team == TEAM_VIP) {
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iAlivePlayers_CT++;
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}
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}
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}
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}
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void Rules_DeathCheck(void)
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{
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if ( ( iAlivePlayers_T == 0 ) && ( iAlivePlayers_CT == 0 ) ) {
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if ( iBombPlanted == TRUE ) {
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Rules_RoundOver( TEAM_T, 3600, FALSE );
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} else {
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Rules_RoundOver( FALSE, 0, FALSE );
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}
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} else {
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if ( ( self.team == TEAM_T ) && ( iAlivePlayers_T == 0 ) ) {
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if ( iBombPlanted == FALSE ) {
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Rules_RoundOver( TEAM_CT, 3600, FALSE );
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}
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} else if ( ( self.team == TEAM_CT ) && ( iAlivePlayers_CT == 0 ) ) {
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Rules_RoundOver( TEAM_T, 3600, FALSE );
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}
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}
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}
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