90 lines
2.3 KiB
C
Executable file
90 lines
2.3 KiB
C
Executable file
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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int iMoneyReward_CT;
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int iMoneyReward_T;
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/*
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=================
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Money_AddMoney
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Gives a player money and caps it
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=================
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*/
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void Money_AddMoney( entity ePlayer, int iMoneyValue ) {
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dprint( sprintf( "[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue ) );
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ePlayer.fMoney += (float)iMoneyValue;
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if ( ePlayer.fMoney > autocvar_fcs_maxmoney ) {
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ePlayer.fMoney = autocvar_fcs_maxmoney;
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}
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// Because people do tend to kill hostages...
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if ( ePlayer.fMoney < 0 ) {
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ePlayer.fMoney = 0;
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}
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}
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/*
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=================
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Money_QueTeamReward
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Rewards are adding up throughout the match...
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=================
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*/
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void Money_QueTeamReward( float fTeam, int iMoneyValue ) {
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if ( fTeam == TEAM_T ) {
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iMoneyReward_T += iMoneyValue;
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} else {
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iMoneyReward_CT += iMoneyValue;
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}
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}
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/*
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=================
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Money_GiveTeamReward
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...and eventually given when this is called
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=================
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*/
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void Money_GiveTeamReward( void ) {
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if ( self.team == TEAM_T ) {
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Money_AddMoney( self, iMoneyReward_T );
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} else {
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Money_AddMoney( self, iMoneyReward_CT );
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}
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}
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/*
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=================
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Money_ResetTeamReward
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=================
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*/
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void Money_ResetTeamReward( void ) {
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iMoneyReward_T = 0;
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iMoneyReward_CT = 0;
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}
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