71 lines
1.9 KiB
C
Executable file
71 lines
1.9 KiB
C
Executable file
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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=================
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light
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Only thing this ent does, is allow the change of lightstyles.
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You can use custom patterns, too.
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=================
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*/
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void light( void ) {
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static void light_toggle( void ) {
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if ( self.health == TRUE ) {
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lightstyle( self.style, "a" );
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self.health = FALSE;
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} else {
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lightstyle( self.style, self.pattern );
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self.health = TRUE;
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}
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}
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if ( !self.pattern ) {
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self.pattern = getlightstyle( self.style );
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}
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if ( self.spawnflags & 1 ) {
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lightstyle( self.style, "a" );
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self.health = FALSE;
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} else {
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lightstyle( self.style, self.pattern );
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self.health = TRUE;
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}
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self.vUse = light_toggle;
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}
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/*
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=================
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light_environment
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This is just a dummy to prevent the engine from complaining.
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Don't get too excited.
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=================
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*/
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void light_environment( void ) {
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remove( self );
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}
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