nuclide/Source/Client/VGUIBuyMenu.c
2018-06-14 12:05:23 +02:00

313 lines
10 KiB
C
Executable file

/*
Copyright 2016-2018 Marco "eukara" Hladik
MIT LICENSE
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/
#include "VGUI.h"
vguiweaponobject_t vguiWeaponTable[ CS_WEAPON_COUNT ] = {
{ _("WEAPON_NONE"), "" },
{ _("WEAPON_KNIFE"), "" },
{ _("WEAPON_USP"), "gfx/vgui/640_usp" },
{ _("WEAPON_GLOCK18"), "gfx/vgui/640_glock18" },
{ _("WEAPON_DEAGLE"), "gfx/vgui/640_deagle" },
{ _("WEAPON_P228"), "gfx/vgui/640_p228" },
{ _("WEAPON_ELITES"), "gfx/vgui/640_elite" },
{ _("WEAPON_FIVESEVEN"), "gfx/vgui/640_fiveseven" },
{ _("WEAPON_M3"), "gfx/vgui/640_m3" },
{ _("WEAPON_XM1014"), "gfx/vgui/640_xm1014" },
{ _("WEAPON_MP5"), "gfx/vgui/640_mp5" },
{ _("WEAPON_P90"), "gfx/vgui/640_p90" },
{ _("WEAPON_UMP45"), "gfx/vgui/640_ump45" },
{ _("WEAPON_MAC10"), "gfx/vgui/640_mac10" },
{ _("WEAPON_TMP"), "gfx/vgui/640_tmp" },
{ _("WEAPON_AK47"), "gfx/vgui/640_ak47" },
{ _("WEAPON_SG552"), "gfx/vgui/640_sg552" },
{ _("WEAPON_M4A1"), "gfx/vgui/640_m4a1" },
{ _("WEAPON_AUG"), "gfx/vgui/640_aug" },
{ _("WEAPON_SCOUT"), "gfx/vgui/640_scout" },
{ _("WEAPON_AWP"), "gfx/vgui/640_awp" },
{ _("WEAPON_G3SG1"), "gfx/vgui/640_g3sg1" },
{ _("WEAPON_SG550"), "gfx/vgui/640_sg550" },
{ _("WEAPON_PARA"), "gfx/vgui/640_m249" }
};
vguiequipobject_t vguiEquipmentTable[ 7 ] = {
{ EQUIPMENT_KEVLAR, _("EQUIPMENT_KEVLAR"), "gfx/vgui/640_kevlar" },
{ EQUIPMENT_HELMET, _("EQUIPMENT_HELMET"), "gfx/vgui/640_kevlar_helmet" },
{ WEAPON_FLASHBANG, _("WEAPON_FLASHBANG"), "gfx/vgui/640_flashbang" },
{ WEAPON_HEGRENADE, _("WEAPON_HEGRENADE"), "gfx/vgui/640_hegrenade" },
{ WEAPON_SMOKEGRENADE, _("WEAPON_SMOKEGRENADE"), "gfx/vgui/640_smokegrenade" },
{ EQUIPMENT_DEFUSALKIT, _("EQUIPMENT_DEFUSALKIT"), "gfx/vgui/640_defuser" },
{ EQUIPMENT_NIGHTVISION, _("EQUIPMENT_NIGHTVISION"), "gfx/vgui/640_nightvision" },
};
// TODO: Clean this up
void VGUI_BuyMenu_Main( vector vPos ) {
static void BuyMenu_Main_1( void ) {
pSeat->fVGUI_Display = VGUI_BM_HANDGUNS;
}
static void BuyMenu_Main_2( void ) {
pSeat->fVGUI_Display = VGUI_BM_SHOTGUNS;
}
static void BuyMenu_Main_3( void ) {
pSeat->fVGUI_Display = VGUI_BM_SMG;
}
static void BuyMenu_Main_4( void ) {
pSeat->fVGUI_Display = VGUI_BM_RIFLES;
}
static void BuyMenu_Main_5( void ) {
pSeat->fVGUI_Display = VGUI_BM_MGS;
}
static void BuyMenu_Main_6( void ) {
sendevent( "GamePlayerBuyAmmo", "f", 0 );
pSeat->fVGUI_Display = VGUI_NONE;
}
static void BuyMenu_Main_7( void ) {
sendevent( "GamePlayerBuyAmmo", "f", 1 );
pSeat->fVGUI_Display = VGUI_NONE;
}
static void BuyMenu_Main_8( void ) {
pSeat->fVGUI_Display = VGUI_BM_EQUIPMENT;
}
static void BuyMenu_Main_9( void ) {
pSeat->fVGUI_Display = VGUI_NONE;
}
VGUI_Button( _("VGUI_TITLE_HANDGUN"), BuyMenu_Main_1, vPos + '16 116 0', '180 24 0' );
VGUI_Button( _("VGUI_TITLE_SHOTGUN"), BuyMenu_Main_2, vPos + '16 148 0', '180 24 0' );
VGUI_Button( _("VGUI_TITLE_SMG"), BuyMenu_Main_3, vPos + '16 180 0', '180 24 0' );
VGUI_Button( _("VGUI_TITLE_RIFLE"), BuyMenu_Main_4, vPos + '16 212 0', '180 24 0' );
VGUI_Button( _("VGUI_TITLE_MG"), BuyMenu_Main_5, vPos + '16 244 0', '180 24 0' );
VGUI_Button( _("VGUI_TITLE_AMMO1"), BuyMenu_Main_6, vPos + '16 308 0', '180 24 0' );
VGUI_Button( _("VGUI_TITLE_AMMO2"), BuyMenu_Main_7, vPos + '16 340 0', '180 24 0' );
VGUI_Button( _("VGUI_TITLE_EQUIPMENT"), BuyMenu_Main_8, vPos + '16 372 0', '180 24 0' );
VGUI_Button( _("VGUI_EXIT"), BuyMenu_Main_9, vPos + '16 440 0', '180 24 0' );
}
void VGUI_BuyMenu_Back( void ) {
pSeat->fVGUI_Display = VGUI_BM_MAIN;
}
/*
====================
VGUI_BuyMenu_BuyWeapon
This is kinda ugly, but it will work for now
====================
*/
float iLastSelected;
void VGUI_BuyMenu_BuyWeapon( void ) {
if( iLastSelected ) {
sendevent( "PlayerBuyWeapon", "f", iLastSelected );
pSeat->fVGUI_Display = VGUI_NONE;
}
}
/*
====================
VGUI_BuyMenu_BuyEquipment
====================
*/
void VGUI_BuyMenu_BuyEquipment( void ) {
sendevent( "PlayerBuyEquipment", "f", iLastSelected );
pSeat->fVGUI_Display = VGUI_NONE;
}
/*
====================
VGUI_BuyMenu_WeaponButton
Draws a button that displays whether or not you can purchase said weapon etc.
====================
*/
void VGUI_BuyMenu_WeaponButton( float fWeapon ) {
iLastSelected = fWeapon;
if ( wptTable[ fWeapon ].iPrice <= getstatf( STAT_MONEY ) ) {
if ( VGUI_Button( vguiWeaponTable[ fWeapon ].sName, VGUI_BuyMenu_BuyWeapon, vVGUIButtonPos, '264 24 0' ) == TRUE ) {
drawpic( vVGUIWindowPos + '328 116', vguiWeaponTable[ fWeapon ].sImage, '256 64', '1 1 1', 1 );
VGUI_Text( sprintf( _("BUY_PRICETAG"), wptTable[ fWeapon ].iPrice ), vVGUIWindowPos + '328 250', '12 12', FONT_CON );
VGUI_Text( sprintf( _("BUY_CALIBER"), wptTable[ fWeapon ].iCaliber ), vVGUIWindowPos + '328 260', '12 12', FONT_CON );
VGUI_Text( sprintf( _("BUY_RPM"), ( wptTable[ fWeapon ].fAttackFinished) * 3600 ), vVGUIWindowPos + '328 270', '12 12', FONT_CON );
}
} else {
VGUI_FakeButton( vguiWeaponTable[ fWeapon ].sName, vVGUIButtonPos, '264 24 0' );
}
vVGUIButtonPos_y += 32;
}
/*
====================
VGUI_BuyMenu_EquipmentButton
Draws a button that displays whether or not you can purchase said equipment
====================
*/
void VGUI_BuyMenu_EquipmentButton( float fID ) {
iLastSelected = fID;
if ( eqptTable[ fID ].iPrice <= getstatf( STAT_MONEY ) ) {
if ( VGUI_Button( vguiEquipmentTable[ fID ].sName, VGUI_BuyMenu_BuyEquipment, vVGUIButtonPos, '180 24 0' ) == TRUE ) {
drawpic( vVGUIWindowPos + '290 116', vguiEquipmentTable[ fID ].sImage, '256 64', '1 1 1', 1 );
VGUI_Text( sprintf( _("BUY_PRICETAG"), eqptTable[ fID ].iPrice ) , vVGUIWindowPos + '256 250', '12 12', FONT_CON );
}
} else {
VGUI_FakeButton( vguiEquipmentTable[ fID ].sName, vVGUIButtonPos, '180 24 0' );
}
vVGUIButtonPos_y += 32;
}
/*
====================
VGUI_BuyMenu_Handguns
====================
*/
void VGUI_BuyMenu_Handguns( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_WeaponButton( WEAPON_USP45 );
VGUI_BuyMenu_WeaponButton( WEAPON_GLOCK18 );
VGUI_BuyMenu_WeaponButton( WEAPON_DEAGLE );
VGUI_BuyMenu_WeaponButton( WEAPON_P228 );
vVGUIButtonPos_y += 32;
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_T ) {
VGUI_BuyMenu_WeaponButton( WEAPON_ELITES );
} else if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_CT ) {
VGUI_BuyMenu_WeaponButton( WEAPON_FIVESEVEN );
}
VGUI_Button( _("VGUI_BACK"), VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_Shotguns
====================
*/
void VGUI_BuyMenu_Shotguns( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_WeaponButton( WEAPON_M3 );
VGUI_BuyMenu_WeaponButton( WEAPON_XM1014 );
VGUI_Button( _("VGUI_BACK"), VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_SMGs
====================
*/
void VGUI_BuyMenu_SMGs( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_WeaponButton( WEAPON_MP5 );
VGUI_BuyMenu_WeaponButton( WEAPON_P90 );
VGUI_BuyMenu_WeaponButton( WEAPON_UMP45 );
vVGUIButtonPos_y += 32;
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_T ) {
VGUI_BuyMenu_WeaponButton( WEAPON_MAC10 );
} else if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_CT ) {
VGUI_BuyMenu_WeaponButton( WEAPON_TMP );
}
VGUI_Button( _("VGUI_BACK"), VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_Rifles
====================
*/
void VGUI_BuyMenu_Rifles( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_T ) {
VGUI_BuyMenu_WeaponButton( WEAPON_AK47 );
VGUI_BuyMenu_WeaponButton( WEAPON_SG552 );
VGUI_BuyMenu_WeaponButton( WEAPON_SCOUT );
VGUI_BuyMenu_WeaponButton( WEAPON_AWP );
VGUI_BuyMenu_WeaponButton( WEAPON_G3SG1 );
}
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_CT ) {
VGUI_BuyMenu_WeaponButton( WEAPON_M4A1 );
VGUI_BuyMenu_WeaponButton( WEAPON_AUG );
VGUI_BuyMenu_WeaponButton( WEAPON_SCOUT );
VGUI_BuyMenu_WeaponButton( WEAPON_AWP );
VGUI_BuyMenu_WeaponButton( WEAPON_SG550 );
}
VGUI_Button( _("VGUI_BACK"), VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_Machineguns
====================
*/
void VGUI_BuyMenu_Machineguns( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_WeaponButton( WEAPON_PARA );
VGUI_Button( _("VGUI_BACK"), VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}
/*
====================
VGUI_BuyMenu_Equipment
====================
*/
void VGUI_BuyMenu_Equipment( vector vPos ) {
vVGUIButtonPos = vPos + '16 116 0';
VGUI_BuyMenu_EquipmentButton( 0 );
VGUI_BuyMenu_EquipmentButton( 1 );
VGUI_BuyMenu_EquipmentButton( 2 );
VGUI_BuyMenu_EquipmentButton( 3 );
VGUI_BuyMenu_EquipmentButton( 4 );
if ( stof( getplayerkeyvalue( player_localnum, "*team" ) ) == TEAM_CT ) {
VGUI_BuyMenu_EquipmentButton( 5 );
}
VGUI_BuyMenu_EquipmentButton( 6 );
VGUI_Button( _("VGUI_BACK"), VGUI_BuyMenu_Back, vPos + '16 440 0', '180 24 0' );
}