nuclide/Source/Client/Entities.c
Marco Hladik cb5a002c45 Fixed player animations
Added weapon model to player models
Fixed networking of weapon events
Cleaned up the whole font business
2017-06-24 14:36:36 +02:00

97 lines
2.7 KiB
C
Executable file

/*
FreeCS Project
Copyright (C) 2016, 2017 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
void CSQC_ambient_generic( string sSample, float fVolume, float fAttenuation ) {
//print( sprintf( "SOUND: %s, %f, %d\n%d %d %d", sSample, fVolume, fAttenuation, self.origin_x, self.origin_y, self.origin_z ) );
sound( self, CHAN_VOICE, sSample, fVolume, fAttenuation, 0, SOUNDFLAG_FORCELOOP );
}
/*
=================
CSQC_Ent_Update
Called whenever an entity is sent manually via .SendFlags and so on
=================
*/
void CSQC_Ent_Update( float flIsNew ) {
float fEntType = readbyte();
if( fEntType == ENT_PLAYER ) {
if ( flIsNew == TRUE ) {
self.classname = "player";
self.solid = SOLID_SLIDEBOX;
self.predraw = Player_PreDraw;
self.drawmask = MASK_ENGINE;
}
self.modelindex = readbyte();
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
self.angles_x = readcoord();
self.angles_y = readcoord();
self.angles_z = readcoord();
self.velocity_x = readshort();
self.velocity_y = readshort();
self.velocity_z = readshort();
self.flags = readfloat();
self.weapon = readbyte();
if ( self.flags & FL_CROUCHING ) {
setsize( self, VEC_CHULL_MIN, VEC_CHULL_MAX );
} else {
setsize( self, VEC_HULL_MIN, VEC_HULL_MAX );
}
setorigin( self, self.origin );
} else if ( fEntType == ENT_AMBIENTSOUND ) {
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
setorigin( self, self.origin );
CSQC_ambient_generic( readstring(), readfloat(), readbyte() );
} else if ( fEntType == ENT_SPRITE ) {
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
Effect_AnimatedSprite( self.origin, readfloat(), readfloat(), readfloat(), readfloat(), readfloat() );
}
}
/*
=================
CSQC_Ent_Remove
Self explanatory
=================
*/
void CSQC_Ent_Remove( void ) {
if ( self.eGunModel ) {
remove( self.eGunModel );
}
soundupdate( self, CHAN_VOICE, "", -1, ATTN_IDLE, 0, 0, 0 );
remove( self );
}