nuclide/Source/server/vox.c
Marco Hladik d8926097fa Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
Some minor fixes regarding the entry API.
Fixed explosion effects from not animating/looping properly.
2019-02-20 14:30:16 +01:00

69 lines
1.5 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
/*
=================
Vox_TimeToString
Assumes time in minutes.
TODO: Actually output proper, tokenized strings for not just 1-10 minutes
=================
*/
string Vox_TimeToString(float fTime)
{
fTime = rint(fTime);
switch (fTime) {
case 0: return "less than one";
case 1: return "one";
case 2: return "two";
case 3: return "three";
case 4: return "four";
case 5: return "five";
case 6: return "six";
case 7: return "seven";
case 8: return "eight";
case 9: return "nine";
case 10: return "ten";
default: return "over ten";
}
}
/*
=================
Vox_Broadcast
Broadcasts a VOX message to all players
=================
*/
void Vox_Broadcast(string sMessage)
{
localcmd(sprintf("echo [VOX] Broadcast: %s\n", sMessage));
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_CHAT_VOX);
WriteString(MSG_MULTICAST, sMessage);
msg_entity = world;
multicast([0,0,0], MULTICAST_ALL);
}
/*
=================
Vox_Singlecast
Broadcasts a VOX message to one player
=================
*/
void Vox_Singlecast(entity eClient, string sMessage)
{
localcmd(sprintf("echo [VOX] Singlecast to %s: %s\n", eClient.netname, sMessage));
WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET);
WriteByte(MSG_MULTICAST, EV_CHAT_VOX);
WriteString(MSG_MULTICAST, sMessage);
msg_entity = eClient;
multicast([0,0,0], MULTICAST_ONE_R);
}