Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now. TODO: Add a Game_InitEnts alongside Game_Init?
43 lines
1.2 KiB
C
43 lines
1.2 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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#define ITEM_CROWBAR 0x00000001
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#define ITEM_GLOCK 0x00000002
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#define ITEM_PYTHON 0x00000004
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#define ITEM_MP5 0x00000008
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#define ITEM_CROSSBOW 0x00000010
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#define ITEM_SHOTGUN 0x00000020
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#define ITEM_RPG 0x00000040
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#define ITEM_GAUSS 0x00000080
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#define ITEM_EGON 0x00000100
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#define ITEM_HORNETGUN 0x00000200
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#define ITEM_HANDGRENADE 0x00000400
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#define ITEM_TRIPMINE 0x00000800
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#define ITEM_SATCHEL 0x00001000
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#define ITEM_SNARK 0x00002000
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#define ITEM_SUIT 0x00004000
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#define ITEM_LONGJUMP 0x00008000
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#define ITEM_HEALTHKIT 0x00010000
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#define ITEM_BATTERY 0x00020000
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#define ITEM_CANNON 0x00040000
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#define ITEM_CHAINSAW 0x00080000
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#define ITEM_HAMMER 0x00100000
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#define ITEM_UNUSED22 0x00200000
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#define ITEM_UNUSED23 0x00400000
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#define ITEM_UNUSED24 0x00800000
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#define ITEM_UNUSED25 0x01000000
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#define ITEM_UNUSED26 0x02000000
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#define ITEM_UNUSED27 0x04000000
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#define ITEM_UNUSED28 0x08000000
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#define ITEM_UNUSED29 0x10000000
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#define ITEM_UNUSED30 0x20000000
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#define ITEM_UNUSED31 0x40000000
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#define ITEM_UNUSED32 0x80000000
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