- Added early Rewolf Health/Armor HUD variants - Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf - Fixed some skybox behaviour to only apply to BSP30 - Changed the env_message and game_text display to use "creditsfont" instead of the conchars - Tweaked damage radius and prediction for some entities and weapons - Added world_items - Added item_healthkit - Added item_battery - Fixed level transition logic - impulse 101 now fills up health and armor/suit in mod valve - Some tweaks to Damage_Apply so that healing can be performed without funky visuals - Added stub monsters for valve/rewolf that'll soon support scripted sequences - Tweaked chat system to get rid of quotation marks around messages - Added support for changing the window caption to reflect the mod you're playing - Lots of small little things in terms of cleanup
58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
/***
|
|
*
|
|
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
|
|
*
|
|
* See the file LICENSE attached with the sources for usage details.
|
|
*
|
|
****/
|
|
|
|
class item_healthkit:CBaseEntity
|
|
{
|
|
void() item_healthkit;
|
|
virtual void() Respawn;
|
|
virtual void() touch;
|
|
};
|
|
|
|
void item_healthkit::touch(void)
|
|
{
|
|
if (other.classname == "player") {
|
|
if (other.health >= other.max_health) {
|
|
return;
|
|
}
|
|
Damage_Apply(other, this, -20, this.origin, TRUE);
|
|
sound(this, CHAN_ITEM, "items/smallmedkit1.wav", 1, ATTN_NORM);
|
|
|
|
if (cvar("sv_playerslots") == 1) {
|
|
remove(self);
|
|
} else {
|
|
Hide();
|
|
think = Respawn;
|
|
nextthink = time + 20.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void item_healthkit::Respawn(void)
|
|
{
|
|
solid = SOLID_TRIGGER;
|
|
movetype = MOVETYPE_TOSS;
|
|
setmodel(this, m_oldModel);
|
|
|
|
|
|
setsize(this, [-8,-8,0], [8,8,48]);
|
|
setorigin(this, m_oldOrigin);
|
|
|
|
think = __NULL__;
|
|
nextthink = -1;
|
|
sound(this, CHAN_ITEM, "items/suitchargeok1.wav", 1, ATTN_NORM, 150);
|
|
droptofloor();
|
|
}
|
|
|
|
void item_healthkit::item_healthkit(void)
|
|
{
|
|
precache_sound("items/smallmedkit1.wav");
|
|
precache_sound("items/suitchargeok1.wav");
|
|
model = "models/w_medkit.mdl";
|
|
CBaseEntity::CBaseEntity();
|
|
item_healthkit::Respawn();
|
|
}
|