- Added early Rewolf Health/Armor HUD variants - Added original scoreboard from the early Half-Life versions for valve/scihunt/rewolf - Fixed some skybox behaviour to only apply to BSP30 - Changed the env_message and game_text display to use "creditsfont" instead of the conchars - Tweaked damage radius and prediction for some entities and weapons - Added world_items - Added item_healthkit - Added item_battery - Fixed level transition logic - impulse 101 now fills up health and armor/suit in mod valve - Some tweaks to Damage_Apply so that healing can be performed without funky visuals - Added stub monsters for valve/rewolf that'll soon support scripted sequences - Tweaked chat system to get rid of quotation marks around messages - Added support for changing the window caption to reflect the mod you're playing - Lots of small little things in terms of cleanup
10 lines
195 B
C++
10 lines
195 B
C++
class monster_human_bandit:CBaseMonster
|
|
{
|
|
void() monster_human_bandit;
|
|
};
|
|
|
|
void monster_human_bandit::monster_human_bandit(void)
|
|
{
|
|
model = "models/bandit.mdl";
|
|
CBaseMonster::CBaseMonster();
|
|
}
|