339 lines
7.3 KiB
C
Executable file
339 lines
7.3 KiB
C
Executable file
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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enum {
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BUY_BOTH,
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BUY_CT,
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BUY_T,
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BUY_NEITHER
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};
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/* Edit this for a custom gun-game order */
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int gg_order[] = {
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WEAPON_KNIFE,
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WEAPON_GLOCK18,
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WEAPON_USP45,
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WEAPON_P228,
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WEAPON_FIVESEVEN,
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WEAPON_ELITES,
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WEAPON_DEAGLE,
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WEAPON_M3,
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WEAPON_XM1014,
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WEAPON_TMP,
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WEAPON_MAC10,
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WEAPON_MP5,
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WEAPON_UMP45,
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WEAPON_P90,
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WEAPON_AK47,
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WEAPON_SCOUT,
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WEAPON_M4A1,
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WEAPON_SG552,
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WEAPON_AUG,
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WEAPON_G3SG1,
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WEAPON_SG550,
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WEAPON_AWP,
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WEAPON_PARA
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};
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/*
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=================
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Rules_BuyingPossible
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Checks if it is possible for players to buy anything
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=================
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*/
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float Rules_BuyingPossible(void) {
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if (self.health <= 0) {
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return FALSE;
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}
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if (fGameState == GAME_ACTIVE) {
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if (((autocvar_mp_roundtime * 60) - fGameTime) > autocvar_mp_buytime) {
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centerprint(self, sprintf("%d seconds have passed...\nYou can't buy anything now!", autocvar_mp_buytime));
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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}
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if (self.team == TEAM_VIP) {
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centerprint(self, "You are the VIP...\nYou can't buy anything!\n");
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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if (iBuyRestriction == BUY_NEITHER) {
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centerprint(self, "Sorry, you aren't meant\nto be buying anything.\n");
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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if (iBuyRestriction != BUY_BOTH) {
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if (iBuyRestriction == BUY_CT && self.team == TEAM_T) {
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centerprint(self, "Terrorists aren't allowed to\nbuy anything on this map!\n");
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self.fAttackFinished = time + 1.0;
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return FALSE;
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} else if (iBuyRestriction == BUY_T && self.team == TEAM_CT) {
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centerprint(self, "CTs aren't allowed to buy\nanything on this map!\n");
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self.fAttackFinished = time + 1.0;
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return FALSE;
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}
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}
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if (self.fInBuyZone == FALSE) {
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return FALSE;
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}
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return TRUE;
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}
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void Rules_MakeBomber(void) {
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Weapon_AddItem(WEAPON_C4BOMB);
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centerprint(self, "You have the bomb!\nFind the target zone or DROP\nthe bomb for another Terrorist.");
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}
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void Rules_MakeVIP(void) {
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self.team = TEAM_VIP;
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Spawn_RespawnClient(self.team);
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centerprint(self, "You are the VIP\nMake your way to the safety zones!");
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forceinfokey(self, "*dead", "2");
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}
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/*
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=================
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Rules_Restart
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Loop through all ents and handle them
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=================
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*/
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void Rules_Restart(int iWipe) {
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iHostagesRescued = 0;
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entity eOld = self;
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// Spawn/Respawn everyone at their team position and give them $$$
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for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
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self = eFind;
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if (self.health > 0 && iWipe == FALSE) {
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Spawn_RespawnClient(self.team);
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} else {
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Spawn_MakeSpectator();
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Spawn_CreateClient(self.fCharModel);
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}
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if (iWipe == FALSE) {
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Money_GiveTeamReward();
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} else {
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self.fMoney = 0;
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Money_AddMoney(self, autocvar_mp_startmoney);
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}
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}
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// Clear the corpses/items
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for (entity eFind = world; (eFind = find(eFind, classname, "remove_me"));) {
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remove(eFind);
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}
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// Find the bombs. Destory them!
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for (entity eFind = world; (eFind = find(eFind, classname, "c4bomb"));) {
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remove(eFind);
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}
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// Select a random Terrorist for the bomb, if needed
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if (iBombZones > 0) {
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int iRandomT = floor(random(1, (float)iAlivePlayers_T + 1));
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int iPickT = 0;
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for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
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if (eFind.team == TEAM_T) {
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iPickT++;
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if (iPickT == iRandomT) {
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self = eFind;
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Rules_MakeBomber();
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}
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}
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}
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}
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// If there is a VIP, select a random CT to be it
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if (iVIPZones > 0) {
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int iRandomCT = floor(random(1, (float)iAlivePlayers_CT + 1));
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int iPickCT = 0;
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for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
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if (eFind.team == TEAM_CT) {
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iPickCT++;
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if (iPickCT == iRandomCT) {
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self = eFind;
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Rules_MakeVIP();
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}
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}
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}
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}
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// Respawn all the entities
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for (entity a = world; (a = findfloat(a, gflags, GF_CANRESPAWN));) {
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CBaseEntity caw = (CBaseEntity)a;
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caw.Respawn();
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}
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self = eOld;
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Timer_Begin(autocvar_mp_freezetime, GAME_FREEZE);
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Money_ResetTeamReward();
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fDefuseProgress = 0;
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}
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/*
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=================
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Rules_RoundOver
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This happens whenever an objective is complete or time is up
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=================
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*/
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void Rules_RoundOver(int iTeamWon, int iMoneyReward, float fSilent) {
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if (fGameState != GAME_ACTIVE) {
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return;
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}
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if (iTeamWon == TEAM_T) {
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if (fSilent == FALSE) {
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Radio_BroadcastMessage(RADIO_TERWIN);
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}
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iWon_T++;
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} else if (iTeamWon == TEAM_CT) {
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if (fSilent == FALSE) {
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Radio_BroadcastMessage(RADIO_CTWIN);
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}
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iWon_CT++;
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/* In Bomb Defusal, if Terrorists were able to plant the bomb
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* but lose the round, all Terrorists receive an $800 bonus. */
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if (iBombPlanted) {
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Money_QueTeamReward(TEAM_T, 800);
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}
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} else {
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if (fSilent == FALSE) {
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Radio_BroadcastMessage(RADIO_ROUNDDRAW);
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}
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}
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Money_HandleRoundReward(iTeamWon);
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Money_QueTeamReward(iTeamWon, iMoneyReward);
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Timer_Begin(5, GAME_END); // Round is over, 5 seconds til a new round starts
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iBombPlanted = 0;
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iRounds++;
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}
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/*
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=================
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Rules_TimeOver
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Whenever mp_roundtime was being counted down to 0
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=================
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*/
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void Rules_TimeOver(void) {
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if (iVIPZones > 0) {
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Rules_RoundOver(TEAM_T, 3250, FALSE);
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} else if (iBombZones > 0) {
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/* In Bomb Defusal, all Counter-Terrorists receive $3250
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* if they won running down the time. */
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Rules_RoundOver(TEAM_CT, 3250, FALSE);
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} else if (iHostagesMax > 0) {
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// TODO: Broadcast_Print: Hostages have not been rescued!
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Rules_RoundOver(TEAM_T, 3250, FALSE);
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} else {
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Rules_RoundOver(0, 0, FALSE);
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}
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}
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/*
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=================
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Rules_SwitchTeams
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Happens rarely
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=================
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*/
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void Rules_SwitchTeams(void) {
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int iCTW, iTW;
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for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
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if (eFind.team == TEAM_CT) {
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eFind.team = TEAM_T;
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eFind.fCharModel -= 4;
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} else if (eFind.team == TEAM_T) {
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eFind.team = TEAM_CT;
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eFind.fCharModel += 4;
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}
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forceinfokey(eFind, "*team", ftos(eFind.team));
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}
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iCTW = iWon_CT;
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iTW = iWon_T;
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iWon_T = iCTW;
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iWon_CT = iTW;
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iCTW = iAlivePlayers_CT;
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iTW = iAlivePlayers_T;
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iAlivePlayers_CT = iTW;
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iAlivePlayers_T = iCTW;
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}
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void Rules_CountPlayers(void)
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{
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iAlivePlayers_T = 0;
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iAlivePlayers_CT = 0;
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for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
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if (eFind.health > 0) {
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if (eFind.team == TEAM_T) {
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iAlivePlayers_T++;
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} else if (eFind.team == TEAM_CT) {
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iAlivePlayers_CT++;
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} else if (eFind.team == TEAM_VIP) {
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iAlivePlayers_CT++;
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}
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}
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}
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}
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void Rules_DeathCheck(void)
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{
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if ((iAlivePlayers_T == 0) && (iAlivePlayers_CT == 0)) {
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if (iBombPlanted == TRUE) {
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Rules_RoundOver(TEAM_T, 3600, FALSE);
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} else {
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Rules_RoundOver(FALSE, 0, FALSE);
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}
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} else {
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int winner;
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if ((self.team == TEAM_T) && (iAlivePlayers_T == 0)) {
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winner = TEAM_CT;
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} else if ((self.team == TEAM_CT) && (iAlivePlayers_CT == 0)) {
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winner = TEAM_T;
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} else {
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return;
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}
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if (iBombZones > 0) {
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/* In Bomb Defusal, the winning team receives $3250
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* if they won by eliminating the enemy team. */
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Rules_RoundOver(winner, 3250, FALSE);
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} else {
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/* In Hostage Rescue, the winning team receives $3600
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* if they won by eliminating the enemy team. */
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Rules_RoundOver(winner, 3600, FALSE);
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}
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}
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}
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