nuclide/Source/server/cstrike/rules.c

339 lines
7.3 KiB
C
Executable file

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enum {
BUY_BOTH,
BUY_CT,
BUY_T,
BUY_NEITHER
};
/* Edit this for a custom gun-game order */
int gg_order[] = {
WEAPON_KNIFE,
WEAPON_GLOCK18,
WEAPON_USP45,
WEAPON_P228,
WEAPON_FIVESEVEN,
WEAPON_ELITES,
WEAPON_DEAGLE,
WEAPON_M3,
WEAPON_XM1014,
WEAPON_TMP,
WEAPON_MAC10,
WEAPON_MP5,
WEAPON_UMP45,
WEAPON_P90,
WEAPON_AK47,
WEAPON_SCOUT,
WEAPON_M4A1,
WEAPON_SG552,
WEAPON_AUG,
WEAPON_G3SG1,
WEAPON_SG550,
WEAPON_AWP,
WEAPON_PARA
};
/*
=================
Rules_BuyingPossible
Checks if it is possible for players to buy anything
=================
*/
float Rules_BuyingPossible(void) {
if (self.health <= 0) {
return FALSE;
}
if (fGameState == GAME_ACTIVE) {
if (((autocvar_mp_roundtime * 60) - fGameTime) > autocvar_mp_buytime) {
centerprint(self, sprintf("%d seconds have passed...\nYou can't buy anything now!", autocvar_mp_buytime));
self.fAttackFinished = time + 1.0;
return FALSE;
}
}
if (self.team == TEAM_VIP) {
centerprint(self, "You are the VIP...\nYou can't buy anything!\n");
self.fAttackFinished = time + 1.0;
return FALSE;
}
if (iBuyRestriction == BUY_NEITHER) {
centerprint(self, "Sorry, you aren't meant\nto be buying anything.\n");
self.fAttackFinished = time + 1.0;
return FALSE;
}
if (iBuyRestriction != BUY_BOTH) {
if (iBuyRestriction == BUY_CT && self.team == TEAM_T) {
centerprint(self, "Terrorists aren't allowed to\nbuy anything on this map!\n");
self.fAttackFinished = time + 1.0;
return FALSE;
} else if (iBuyRestriction == BUY_T && self.team == TEAM_CT) {
centerprint(self, "CTs aren't allowed to buy\nanything on this map!\n");
self.fAttackFinished = time + 1.0;
return FALSE;
}
}
if (self.fInBuyZone == FALSE) {
return FALSE;
}
return TRUE;
}
void Rules_MakeBomber(void) {
Weapon_AddItem(WEAPON_C4BOMB);
centerprint(self, "You have the bomb!\nFind the target zone or DROP\nthe bomb for another Terrorist.");
}
void Rules_MakeVIP(void) {
self.team = TEAM_VIP;
Spawn_RespawnClient(self.team);
centerprint(self, "You are the VIP\nMake your way to the safety zones!");
forceinfokey(self, "*dead", "2");
}
/*
=================
Rules_Restart
Loop through all ents and handle them
=================
*/
void Rules_Restart(int iWipe) {
iHostagesRescued = 0;
entity eOld = self;
// Spawn/Respawn everyone at their team position and give them $$$
for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
self = eFind;
if (self.health > 0 && iWipe == FALSE) {
Spawn_RespawnClient(self.team);
} else {
Spawn_MakeSpectator();
Spawn_CreateClient(self.fCharModel);
}
if (iWipe == FALSE) {
Money_GiveTeamReward();
} else {
self.fMoney = 0;
Money_AddMoney(self, autocvar_mp_startmoney);
}
}
// Clear the corpses/items
for (entity eFind = world; (eFind = find(eFind, classname, "remove_me"));) {
remove(eFind);
}
// Find the bombs. Destory them!
for (entity eFind = world; (eFind = find(eFind, classname, "c4bomb"));) {
remove(eFind);
}
// Select a random Terrorist for the bomb, if needed
if (iBombZones > 0) {
int iRandomT = floor(random(1, (float)iAlivePlayers_T + 1));
int iPickT = 0;
for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
if (eFind.team == TEAM_T) {
iPickT++;
if (iPickT == iRandomT) {
self = eFind;
Rules_MakeBomber();
}
}
}
}
// If there is a VIP, select a random CT to be it
if (iVIPZones > 0) {
int iRandomCT = floor(random(1, (float)iAlivePlayers_CT + 1));
int iPickCT = 0;
for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
if (eFind.team == TEAM_CT) {
iPickCT++;
if (iPickCT == iRandomCT) {
self = eFind;
Rules_MakeVIP();
}
}
}
}
// Respawn all the entities
for (entity a = world; (a = findfloat(a, gflags, GF_CANRESPAWN));) {
CBaseEntity caw = (CBaseEntity)a;
caw.Respawn();
}
self = eOld;
Timer_Begin(autocvar_mp_freezetime, GAME_FREEZE);
Money_ResetTeamReward();
fDefuseProgress = 0;
}
/*
=================
Rules_RoundOver
This happens whenever an objective is complete or time is up
=================
*/
void Rules_RoundOver(int iTeamWon, int iMoneyReward, float fSilent) {
if (fGameState != GAME_ACTIVE) {
return;
}
if (iTeamWon == TEAM_T) {
if (fSilent == FALSE) {
Radio_BroadcastMessage(RADIO_TERWIN);
}
iWon_T++;
} else if (iTeamWon == TEAM_CT) {
if (fSilent == FALSE) {
Radio_BroadcastMessage(RADIO_CTWIN);
}
iWon_CT++;
/* In Bomb Defusal, if Terrorists were able to plant the bomb
* but lose the round, all Terrorists receive an $800 bonus. */
if (iBombPlanted) {
Money_QueTeamReward(TEAM_T, 800);
}
} else {
if (fSilent == FALSE) {
Radio_BroadcastMessage(RADIO_ROUNDDRAW);
}
}
Money_HandleRoundReward(iTeamWon);
Money_QueTeamReward(iTeamWon, iMoneyReward);
Timer_Begin(5, GAME_END); // Round is over, 5 seconds til a new round starts
iBombPlanted = 0;
iRounds++;
}
/*
=================
Rules_TimeOver
Whenever mp_roundtime was being counted down to 0
=================
*/
void Rules_TimeOver(void) {
if (iVIPZones > 0) {
Rules_RoundOver(TEAM_T, 3250, FALSE);
} else if (iBombZones > 0) {
/* In Bomb Defusal, all Counter-Terrorists receive $3250
* if they won running down the time. */
Rules_RoundOver(TEAM_CT, 3250, FALSE);
} else if (iHostagesMax > 0) {
// TODO: Broadcast_Print: Hostages have not been rescued!
Rules_RoundOver(TEAM_T, 3250, FALSE);
} else {
Rules_RoundOver(0, 0, FALSE);
}
}
/*
=================
Rules_SwitchTeams
Happens rarely
=================
*/
void Rules_SwitchTeams(void) {
int iCTW, iTW;
for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
if (eFind.team == TEAM_CT) {
eFind.team = TEAM_T;
eFind.fCharModel -= 4;
} else if (eFind.team == TEAM_T) {
eFind.team = TEAM_CT;
eFind.fCharModel += 4;
}
forceinfokey(eFind, "*team", ftos(eFind.team));
}
iCTW = iWon_CT;
iTW = iWon_T;
iWon_T = iCTW;
iWon_CT = iTW;
iCTW = iAlivePlayers_CT;
iTW = iAlivePlayers_T;
iAlivePlayers_CT = iTW;
iAlivePlayers_T = iCTW;
}
void Rules_CountPlayers(void)
{
iAlivePlayers_T = 0;
iAlivePlayers_CT = 0;
for (entity eFind = world; (eFind = find(eFind, classname, "player"));) {
if (eFind.health > 0) {
if (eFind.team == TEAM_T) {
iAlivePlayers_T++;
} else if (eFind.team == TEAM_CT) {
iAlivePlayers_CT++;
} else if (eFind.team == TEAM_VIP) {
iAlivePlayers_CT++;
}
}
}
}
void Rules_DeathCheck(void)
{
if ((iAlivePlayers_T == 0) && (iAlivePlayers_CT == 0)) {
if (iBombPlanted == TRUE) {
Rules_RoundOver(TEAM_T, 3600, FALSE);
} else {
Rules_RoundOver(FALSE, 0, FALSE);
}
} else {
int winner;
if ((self.team == TEAM_T) && (iAlivePlayers_T == 0)) {
winner = TEAM_CT;
} else if ((self.team == TEAM_CT) && (iAlivePlayers_CT == 0)) {
winner = TEAM_T;
} else {
return;
}
if (iBombZones > 0) {
/* In Bomb Defusal, the winning team receives $3250
* if they won by eliminating the enemy team. */
Rules_RoundOver(winner, 3250, FALSE);
} else {
/* In Hostage Rescue, the winning team receives $3600
* if they won by eliminating the enemy team. */
Rules_RoundOver(winner, 3600, FALSE);
}
}
}