114 lines
2.9 KiB
C
Executable file
114 lines
2.9 KiB
C
Executable file
/*
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Copyright 2016-2018 Marco "eukara" Hladik
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MIT LICENSE
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Permission is hereby granted, free of charge, to any person
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obtaining a copy of this software and associated documentation
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files (the "Software"), to deal in the Software without
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restriction, including without limitation the rights to use,
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copy, modify, merge, publish, distribute, sublicense, and/or
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sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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=================
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func_hostage_rescue_touch
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=================
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*/
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void func_hostage_rescue_touch( void ) {
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if ( ( other.classname == "player" ) && ( other.team == TEAM_CT ) ) {
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other.fInHostageZone = TRUE; // Note: this will be cleared every frame inside SV_RunClientCommand
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} else if ( other.classname == "hostage_entity" ) {
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if ( self.solid == SOLID_NOT ) {
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return;
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}
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Radio_BroadcastMessage( RADIO_RESCUED );
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iHostagesRescued++;
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Money_AddMoney( other.eUser, 1000 );
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Money_QueTeamReward( TEAM_CT, 800 );
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if ( other.eTargetPoint != other.eUser ) {
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remove( other.eTargetPoint );
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}
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other.eTargetPoint = other.eUser = world;
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entity eOld = self;
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self = other;
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Entities_Remove();
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self = eOld;
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if ( iHostagesRescued >= iHostagesMax ) {
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// TODO: Broadcast_Print: All Hostages have been rescued!
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Rules_RoundOver( TEAM_CT, 0, FALSE );
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}
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}
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}
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/*
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=================
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SPAWN: func_hostage_rescue
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Entry function for the rescue area-markings.
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=================
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*/
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void func_hostage_rescue( void ) {
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self.angles = '0 0 0';
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self.movetype = MOVETYPE_NONE;
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self.solid = SOLID_TRIGGER;
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if ( self.model ) {
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setmodel( self, self.model );
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} else {
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setsize( self, self.mins, self.maxs );
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}
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self.model = 0;
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self.touch = func_hostage_rescue_touch;
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iRescueZones++;
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}
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void info_hostage_rescue( void ) {
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self.mins = '-128 -128 -36';
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self.maxs = '128 128 36';
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func_hostage_rescue();
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}
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/*
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=================
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Game_CreateRescueZones
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Called by StartFrame if we somehow got no rescue zones
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=================
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*/
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void Game_CreateRescueZones( void ) {
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entity eFind = findchain( classname, "info_player_start" );
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while ( eFind ) {
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entity eRescueZone = spawn();
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setorigin( eRescueZone, eFind.origin );
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entity eOld = self;
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self = eRescueZone;
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info_hostage_rescue();
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self = eOld;
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eFind = eFind.chain;
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}
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}
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