nuclide/Source/Client/HUDScope.c

57 lines
1.9 KiB
C
Executable file

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
float fSBOffset;
float fSBScale;
/*
=================
HUD_DrawScope_Pic
The scope borders are split up into multiple parts.
We want to fill the screen, so we gotta do some hacking.
=================
*/
void HUD_DrawScope_Pic( vector vPos, vector vSize, string sSprite ) {
drawpic( ( vPos * fSBScale ) + [ fSBOffset, 0 ], sSprite, vSize * fSBScale, '1 1 1', 1.0f );
}
/*
=================
HUD_DrawScope
Tries to draw a scope whenever viewzoom < 1.0f
=================
*/
void HUD_DrawScope( void ) {
static vector vScopePos;
// Draw the scope in the middle, seperately from the border
vScopePos = ( vVideoResolution / 2 ) + '-128 -128';
drawpic( vScopePos, "sprites/sniper_scope.spr_0.tga", '256 256', '1 1 1', 1.0f, DRAWFLAG_NORMAL );
// Border scale to fit the screen
fSBScale = vVideoResolution_y / 480;
fSBOffset = ( vVideoResolution_x / 2 ) - ( ( 640 * fSBScale ) / 2 );
// Type 1 Border... more coming soon?
HUD_DrawScope_Pic( '0 0', '192 112', "sprites/top_left.spr_0.tga" );
HUD_DrawScope_Pic( '192 0', '256 112', "sprites/top.spr_0.tga" );
HUD_DrawScope_Pic( '448 0', '192 112', "sprites/top_right.spr_0.tga" );
HUD_DrawScope_Pic( '0 112', '192 256', "sprites/left.spr_0.tga" );
HUD_DrawScope_Pic( '448 112', '192 256', "sprites/right.spr_0.tga" );
HUD_DrawScope_Pic( '0 368', '192 112', "sprites/bottom_left.spr_0.tga" );
HUD_DrawScope_Pic( '192 368', '256 112', "sprites/bottom.spr_0.tga" );
HUD_DrawScope_Pic( '448 368', '192 112', "sprites/bottom_right.spr_0.tga" );
// Rect borders left and right
if ( fSBOffset > 0 ) {
drawfill( '0 0', [ fSBOffset, vVideoResolution_y ], '0 0 0', 1.0f );
drawfill( [ ( 640 * fSBScale ) + fSBOffset, 0 ], [ fSBOffset, vVideoResolution_y ], '0 0 0', 1.0f );
}
}