nuclide/Source/Client/Entities.c

139 lines
3.8 KiB
C
Executable file

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
void CSQC_ambient_generic( string sSample, float fVolume, float fAttenuation, float fLoop, float lFORate ) {
//print( sprintf( "SOUND: %s, %f, %d\n%d %d %d", sSample, fVolume, fAttenuation, self.origin_x, self.origin_y, self.origin_z ) );
static void LFOHack (void) {
sound( self, CHAN_VOICE, self.classname, self.movetype, self.style, 0, 0 );
self.nextthink = self.solid + time;
}
// Hack
if ( lFORate ) {
self.classname = sSample;
self.movetype = fVolume;
self.style = fAttenuation;
self.think = LFOHack;
self.solid = lFORate / 10;
self.nextthink = self.solid + time;
fLoop = FALSE;
}
/*if ( fLoop ) {
sound( self, CHAN_VOICE, sSample, fVolume, fAttenuation, 0, SOUNDFLAG_FORCELOOP );
} else {*/
sound( self, CHAN_VOICE, sSample, fVolume, fAttenuation, 0, 0 );
//}
}
/*
=================
CSQC_Ent_Update
Called whenever an entity is sent manually via .SendFlags and so on
=================
*/
void CSQC_Ent_Update( float flIsNew ) {
float fEntType = readbyte();
if( fEntType == ENT_PLAYER ) {
if ( flIsNew == TRUE ) {
self.classname = "player";
self.solid = SOLID_SLIDEBOX;
self.predraw = Player_PreDraw;
self.drawmask = MASK_ENGINE;
self.customphysics = Empty;
setsize( self, VEC_HULL_MIN, VEC_HULL_MAX );
}
self.modelindex = readshort();
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
self.flUpAngle = readcoord() / 90;
self.angles_y = readcoord();
self.angles_z = readcoord();
self.velocity_x = readcoord();
self.velocity_y = readcoord();
self.velocity_z = readcoord();
self.flags = readfloat();
self.pmove_flags = readfloat();
self.weapon = readbyte();
self.health = readbyte();
self.movetype = readfloat();
self.view_ofs[2] = readfloat();
setorigin( self, self.origin );
if (self.health < self.oldhealth) {
Animation_PlayerTopTemp( ANIM_GUT_FLINCH, 0.1f );
}
self.oldhealth = self.health;
} else if ( fEntType == ENT_AMBIENTSOUND ) {
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
setorigin( self, self.origin );
CSQC_ambient_generic( readstring(), readfloat(), readbyte(), readbyte(), readbyte() );
} else if ( fEntType == ENT_SPRITE ) {
Sprite_Animated();
} else if ( fEntType == ENT_SPRAY ) {
Spraylogo_Parse();
} else if ( fEntType == ENT_DECAL ) {
string decalname = "";
string decalshader = "";
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
self.angles_x = readcoord();
self.angles_y = readcoord();
self.angles_z = readcoord();
self.color_x = 1.0f - ( readbyte() / 255 );
self.color_y = 1.0f - ( readbyte() / 255 );
self.color_z = 1.0f - ( readbyte() / 255 );
self.classname = readstring();
self.size = drawgetimagesize(self.classname);
if (serverkeyfloat("*bspversion") == 30) {
decalname = sprintf("decal_%s", self.classname);
decalshader = sprintf("{\npolygonOffset\n{\nclampmap %s\nblendFunc filter\n}\n}", self.classname);
shaderforname(decalname, decalshader);
self.classname = decalname;
}
makevectors( self.angles );
float surf = getsurfacenearpoint(world, self.origin);
vector s_dir = getsurfacepointattribute(world, surf, 0, SPA_S_AXIS);
vector t_dir = getsurfacepointattribute(world, surf, 0, SPA_T_AXIS);
self.mins = v_up / self.size[0];
self.maxs = t_dir / self.size[1];
self.predraw = Effect_Decal;
self.drawmask = MASK_ENGINE;
}
}
/*
=================
CSQC_Ent_Remove
Self explanatory
=================
*/
void CSQC_Ent_Remove( void ) {
if ( self.eGunModel ) {
remove( self.eGunModel );
}
soundupdate( self, CHAN_VOICE, "", -1, ATTN_IDLE, 0, 0, 0 );
remove( self );
}